1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/sherlock.h"
#include "sherlock/saveload.h"
#include "sherlock/scalpel/scalpel.h"
#include "sherlock/tattoo/tattoo.h"
#include "common/system.h"
#include "common/translation.h"
#include "engines/advancedDetector.h"
namespace Sherlock {
struct SherlockGameDescription {
ADGameDescription desc;
GameType gameID;
};
GameType SherlockEngine::getGameID() const {
return _gameDescription->gameID;
}
Common::Platform SherlockEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
} // End of namespace Sherlock
static const PlainGameDescriptor sherlockGames[] = {
{ "scalpel", "The Case of the Serrated Scalpel" },
{ "rosetattoo", "The Case of the Rose Tattoo" },
{0, 0}
};
#define GAMEOPTION_ORIGINAL_SAVES GUIO_GAMEOPTIONS1
#define GAMEOPTION_FADE_STYLE GUIO_GAMEOPTIONS2
#define GAMEOPTION_HELP_STYLE GUIO_GAMEOPTIONS3
#define GAMEOPTION_PORTRAITS_ON GUIO_GAMEOPTIONS4
#define GAMEOPTION_WINDOW_STYLE GUIO_GAMEOPTIONS5
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_ORIGINAL_SAVES,
{
_s("Use original savegame dialog"),
_s("Files button in-game shows original savegame dialog rather than the ScummVM menu"),
"originalsaveload",
false
}
},
{
GAMEOPTION_FADE_STYLE,
{
_s("Pixellated scene transitions"),
_s("When changing scenes, a randomized pixel transition is done"),
"fade_style",
true
}
},
{
GAMEOPTION_HELP_STYLE,
{
_s("Don't show hotspots when moving mouse"),
_s("Only show hotspot names after you actually click on a hotspot or action button"),
"help_style",
false
}
},
{
GAMEOPTION_PORTRAITS_ON,
{
_s("Show character portraits"),
_s("Show portraits for the characters when conversing"),
"portraits_on",
true
}
},
{
GAMEOPTION_WINDOW_STYLE,
{
_s("Slide dialogs into view"),
_s("Slide UI dialogs into view, rather than simply showing them immediately"),
"window_style",
true
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
#include "sherlock/detection_tables.h"
class SherlockMetaEngine : public AdvancedMetaEngine {
public:
SherlockMetaEngine() : AdvancedMetaEngine(Sherlock::gameDescriptions, sizeof(Sherlock::SherlockGameDescription),
sherlockGames, optionsList) {}
virtual const char *getName() const {
return "Sherlock Engine";
}
virtual const char *getOriginalCopyright() const {
return "Sherlock Engine (C) 1992-1996 Mythos Software, 1992-1996 (C) Electronic Arts";
}
/**
* Creates an instance of the game engine
*/
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
/**
* Returns a list of features the game's MetaEngine support
*/
virtual bool hasFeature(MetaEngineFeature f) const;
/**
* Return a list of savegames
*/
virtual SaveStateList listSaves(const char *target) const;
/**
* Returns the maximum number of allowed save slots
*/
virtual int getMaximumSaveSlot() const;
/**
* Deletes a savegame in the specified slot
*/
virtual void removeSaveState(const char *target, int slot) const;
/**
* Given a specified savegame slot, returns extended information for the save
*/
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};
bool SherlockMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Sherlock::SherlockGameDescription *gd = (const Sherlock::SherlockGameDescription *)desc;
if (gd) {
switch (gd->gameID) {
case Sherlock::GType_SerratedScalpel:
*engine = new Sherlock::Scalpel::ScalpelEngine(syst, gd);
break;
case Sherlock::GType_RoseTattoo:
*engine = new Sherlock::Tattoo::TattooEngine(syst, gd);
break;
default:
error("Unknown game");
break;
}
}
return gd != 0;
}
bool SherlockMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail);
}
bool Sherlock::SherlockEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool Sherlock::SherlockEngine::isDemo() const {
return _gameDescription->desc.flags & ADGF_DEMO;
}
SaveStateList SherlockMetaEngine::listSaves(const char *target) const {
return Sherlock::SaveManager::getSavegameList(target);
}
int SherlockMetaEngine::getMaximumSaveSlot() const {
return MAX_SAVEGAME_SLOTS;
}
void SherlockMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String filename = Sherlock::SaveManager(nullptr, target).generateSaveName(slot);
g_system->getSavefileManager()->removeSavefile(filename);
}
SaveStateDescriptor SherlockMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Sherlock::SaveManager(nullptr, target).generateSaveName(slot);
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);
if (f) {
Sherlock::SherlockSavegameHeader header;
Sherlock::SaveManager::readSavegameHeader(f, header);
delete f;
// Create the return descriptor
SaveStateDescriptor desc(slot, header._saveName);
desc.setThumbnail(header._thumbnail);
desc.setSaveDate(header._year, header._month, header._day);
desc.setSaveTime(header._hour, header._minute);
desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);
return desc;
}
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(SHERLOCK)
REGISTER_PLUGIN_DYNAMIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine);
#else
REGISTER_PLUGIN_STATIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine);
#endif
|