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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/sherlock.h"
#include "sherlock/scalpel/scalpel.h"
#include "sherlock/tattoo/tattoo.h"
#include "engines/advancedDetector.h"
namespace Sherlock {
#define MAX_SAVES 99
struct SherlockGameDescription {
ADGameDescription desc;
int gameID;
uint32 features;
};
uint32 SherlockEngine::getGameID() const {
return _gameDescription->gameID;
}
uint32 SherlockEngine::getGameFeatures() const {
return _gameDescription->features;
}
Common::Platform SherlockEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
} // End of namespace Sherlock
static const PlainGameDescriptor sherlockGames[] = {
{"sherlock", "The Lost Files of Sherlock Holmes"},
{ "scalpel", "The Case of the Serrated Scalpel" },
{ "rosetattoo", "The Case of the Rose Tattoo" },
{0, 0}
};
#include "sherlock/detection_tables.h"
class SherlockMetaEngine : public AdvancedMetaEngine {
public:
SherlockMetaEngine() : AdvancedMetaEngine(Sherlock::gameDescriptions, sizeof(Sherlock::gameDescriptions), sherlockGames) {}
virtual const char *getName() const {
return "Sherlock Engine";
}
virtual const char *getOriginalCopyright() const {
return "Sherlock Engine (C) 1992-1996 Mythos Software, 1992-1996 (C) Electronic Arts";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};
bool SherlockMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Sherlock::SherlockGameDescription *gd = (const Sherlock::SherlockGameDescription *)desc;
if (gd) {
switch (gd->gameID) {
case Sherlock::GType_SerratedScalpel:
*engine = new Sherlock::Scalpel::ScalpelEngine(syst, gd);
break;
case Sherlock::GType_RoseTattoo:
*engine = new Sherlock::Tattoo::TattooEngine(syst, gd);
break;
default:
error("Unknown game");
break;
}
}
return gd != 0;
}
bool SherlockMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
}
SaveStateList SherlockMetaEngine::listSaves(const char *target) const {
SaveStateList saveList;
return saveList;
}
int SherlockMetaEngine::getMaximumSaveSlot() const {
return MAX_SAVES;
}
void SherlockMetaEngine::removeSaveState(const char *target, int slot) const {
}
SaveStateDescriptor SherlockMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(SHERLOCK)
REGISTER_PLUGIN_DYNAMIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine);
#else
REGISTER_PLUGIN_STATIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine);
#endif
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