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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef SHERLOCK_EVENTS_H
#define SHERLOCK_EVENTS_H

#include "common/scummsys.h"
#include "common/events.h"
#include "common/stack.h"
#include "sherlock/resources.h"

namespace Sherlock {

#define GAME_FRAME_RATE 60
#define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE)

enum CursorId { ARROW = 0, MAGNIFY = 1, WAIT = 2, INVALID_CURSOR = -1 };

class SherlockEngine;

class Events {
private:
	SherlockEngine *_vm;
	uint32 _frameCounter;
	uint32 _priorFrameTime;
	Common::Point _mousePos;
	ImageFile *_cursorImages;
	int _mouseButtons;

	bool checkForNextFrameCounter();
public:
	CursorId _cursorId;
	bool _pressed;
	bool _released;
	bool _rightPressed;
	bool _rightReleased;
	bool _oldButtons;
	bool _oldRightButton;
	Common::Stack<Common::KeyState> _pendingKeys;
public:
	Events(SherlockEngine *vm);
	~Events();

	void loadCursors(const Common::String &filename);

	void setCursor(CursorId cursorId);

	void showCursor();

	void hideCursor();

	CursorId getCursor() const;

	bool isCursorVisible() const;

	void pollEvents();

	void pollEventsAndWait();

	Common::Point mousePos() const { return _mousePos; }

	uint32 getFrameCounter() const { return _frameCounter; }

	bool kbHit() const { return !_pendingKeys.empty(); }

	Common::KeyState getKey() { return _pendingKeys.pop(); }

	void clearEvents();
	void clearKeyboard();

	void wait(int numFrames);

	bool delay(uint32 time, bool interruptable = false);

	void setButtonState();

	bool checkInput();
};

} // End of namespace Sherlock

#endif /* SHERLOCK_EVENTS_H */