1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_INVENTORY_H
#define SHERLOCK_INVENTORY_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/serializer.h"
#include "common/str-array.h"
#include "sherlock/objects.h"
#include "sherlock/resources.h"
namespace Sherlock {
#define MAX_VISIBLE_INVENTORY 6
enum InvMode {
INVMODE_EXIT = 0,
INVMODE_LOOK = 1,
INVMODE_USE = 2,
INVMODE_GIVE = 3,
INVMODE_FIRST = 4,
INVMODE_PREVIOUS = 5,
INVMODE_NEXT = 6,
INVMODE_LAST = 7,
INVMODE_INVALID = 8,
INVMODE_USE55 = 255
};
struct InventoryItem {
int _requiredFlag;
Common::String _name;
Common::String _description;
Common::String _examine;
int _lookFlag;
InventoryItem() : _requiredFlag(0), _lookFlag(0) {}
InventoryItem(int requiredFlag, const Common::String &name,
const Common::String &description, const Common::String &examine);
void synchronize(Common::Serializer &s);
};
class Inventory : public Common::Array<InventoryItem> {
private:
SherlockEngine *_vm;
Common::StringArray _names;
void copyToInventory(Object &obj);
public:
ImageFile *_invShapes[MAX_VISIBLE_INVENTORY];
bool _invGraphicsLoaded;
InvMode _invMode;
int _invIndex;
int _holdings;
void freeGraphics();
int _oldFlag;
int _invFlag;
public:
Inventory(SherlockEngine *vm);
~Inventory();
void freeInv();
void loadInv();
void loadGraphics();
int findInv(const Common::String &name);
void putInv(int slamIt);
void drawInventory(int flag);
void invCommands(bool slamIt);
void highlight(int index, byte color);
void doInvJF();
int putNameInInventory(const Common::String &name);
int putItemInInventory(Object &obj);
int deleteItemFromInventory(const Common::String &name);
void synchronize(Common::Serializer &s);
};
} // End of namespace Sherlock
#endif
|