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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_JOURNAL_H
#define SHERLOCK_JOURNAL_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/serializer.h"
#include "common/str-array.h"
#include "common/stream.h"
namespace Sherlock {
struct JournalEntry {
int _converseNum;
bool _replyOnly;
int _statementNum;
JournalEntry() : _converseNum(0), _replyOnly(false), _statementNum(0) {}
JournalEntry(int converseNum, int statementNum, bool replyOnly = false) :
_converseNum(converseNum), _statementNum(statementNum), _replyOnly(replyOnly) {}
};
class SherlockEngine;
class Journal {
private:
SherlockEngine *_vm;
Common::Array<JournalEntry> _journal;
Common::StringArray _directory;
Common::StringArray _locations;
Common::StringArray _lines;
int _maxPage;
int _index;
int _sub;
bool _up, _down;
int _page;
int _converseNum;
Common::String _find;
void loadJournalLocations();
int loadJournalFile(bool alreadyLoaded);
void doArrows();
bool doJournal(int direction, int howFar);
int getFindName(bool printError);
void drawJournal();
public:
Journal(SherlockEngine *vm);
void record(int converseNum, int statementNum, bool replyOnly = false);
void drawInterface();
bool handleEvents(int key);
void resetPosition();
void synchronize(Common::Serializer &s);
};
} // End of namespace Sherlock
#endif
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