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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_JOURNAL_H
#define SHERLOCK_JOURNAL_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/str-array.h"
#include "common/stream.h"
#include "sherlock/saveload.h"
namespace Sherlock {
#define LINES_PER_PAGE (IS_SERRATED_SCALPEL ? 11 : 17)
#define JOURNAL_MAX_WIDTH (IS_SERRATED_SCALPEL ? 230 : 422)
#define JOURNAL_MAX_CHARS 80
#define JOURNAL_LEFT_X (IS_SERRATED_SCALPEL ? 53 : 156)
class SherlockEngine;
struct JournalEntry {
int _converseNum;
bool _replyOnly;
int _statementNum;
JournalEntry() : _converseNum(0), _replyOnly(false), _statementNum(0) {}
JournalEntry(int converseNum, int statementNum, bool replyOnly = false) :
_converseNum(converseNum), _statementNum(statementNum), _replyOnly(replyOnly) {}
};
class Journal {
protected:
SherlockEngine *_vm;
Common::StringArray _directory;
Common::StringArray _locations;
Common::Array<JournalEntry> _journal;
Common::StringArray _lines;
bool _up, _down;
int _index;
int _page;
int _maxPage;
int _sub;
Common::String _find;
Journal(SherlockEngine *vm);
/**
* Loads the description for the current display index in the journal, and then
* word wraps the result to prepare it for being displayed
* @param alreadyLoaded Indicates whether the journal file is being loaded for the
* first time, or being reloaded
*/
void loadJournalFile(bool alreadyLoaded);
/**
* Returns true if a given character is printable
*/
bool isPrintable(byte ch) const;
public:
static Journal *init(SherlockEngine *vm);
virtual ~Journal() {}
/**
* Displays a page of the journal at the current index
*/
bool drawJournal(int direction, int howFar);
/**
* Synchronize the data for a savegame
*/
void synchronize(Serializer &s);
public:
/**
* Draw the journal background, frame, and interface buttons
*/
virtual void drawFrame() = 0;
/**
* Reset viewing position to the start of the journal
*/
virtual void resetPosition() {}
/**
* Records statements that are said, in the order which they are said. The player
* can then read the journal to review them
*/
virtual void record(int converseNum, int statementNum, bool replyOnly = false);
};
} // End of namespace Sherlock
#endif
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