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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_MAP_H
#define SHERLOCK_MAP_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/serializer.h"
#include "common/str.h"
#include "common/str-array.h"
#include "sherlock/graphics.h"
#include "sherlock/objects.h"
namespace Sherlock {
class SherlockEngine;
struct MapEntry : Common::Point {
int _translate;
MapEntry() : Common::Point(), _translate(-1) {}
MapEntry(int posX, int posY, int translate) : Common::Point(posX, posY), _translate(translate) {}
};
class MapPaths {
private:
int _numLocations;
Common::Array< Common::Array<byte> > _paths;
public:
void load(int numLocations, Common::SeekableReadStream &s);
const byte *getPath(int srcLocation, int destLocation);
};
class Map {
private:
SherlockEngine *_vm;
Common::Array<MapEntry> _points; // Map locations for each scene
Common::StringArray _locationNames;
MapPaths _paths;
Common::Array<Common::Point> _pathPoints;
Common::Point _savedPos;
Common::Point _savedSize;
Surface _topLine;
ImageFile *_mapCursors;
ImageFile *_shapes;
ImageFile *_iconShapes;
byte _sequences[MAX_HOLMES_SEQUENCE][MAX_FRAME];
Point32 _lDrawnPos;
int _point;
bool _placesShown;
int _cursorIndex;
bool _drawMap;
Surface _iconSave;
private:
void loadData();
void setupSprites();
void freeSprites();
void showPlaces();
void saveTopLine();
void eraseTopLine();
void showPlaceName(int idx, bool highlighted);
void updateMap(bool flushScreen);
void walkTheStreets();
void saveIcon(ImageFrame *src, const Common::Point &pt);
void restoreIcon();
void highlightIcon(const Common::Point &pt);
public:
bool _active;
Point32 _overPos;
Point32 _bigPos;
int _charPoint, _oldCharPoint;
bool _frameChangeFlag;
public:
Map(SherlockEngine *vm);
const MapEntry &operator[](int idx) { return _points[idx]; }
void loadPoints(int count, const int *xList, const int *yList, const int *transList);
void loadSequences(int count, const byte *seq);
int show();
void synchronize(Common::Serializer &s);
};
} // End of namespace Sherlock
#endif
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