aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/resources.h
blob: 44da810d293b266957d98c68e2b519efa3c7b924 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef SHERLOCK_RESOURCES_H
#define SHERLOCK_RESOURCES_H

#include "common/array.h"
#include "common/file.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/rect.h"
#include "common/str.h"
#include "common/stream.h"
#include "graphics/surface.h"

namespace Sherlock {

typedef Common::Array<byte> CacheEntry;
typedef Common::HashMap<Common::String, CacheEntry, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> CacheHash;

struct LibraryEntry {
	uint32 _offset, _size;
	int _index;

	LibraryEntry() : _index(0), _offset(0), _size(0) {}
	LibraryEntry(int index, uint32 offset, uint32 size) :
		_index(index), _offset(offset), _size(size) {}
};
typedef Common::HashMap<Common::String, LibraryEntry, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> LibraryIndex;
typedef Common::HashMap<Common::String, LibraryIndex, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> LibraryIndexes;

class SherlockEngine;

class Cache {
private:
	SherlockEngine *_vm;
	CacheHash _resources;
public:
	Cache(SherlockEngine *_vm);

	/**
	 * Returns true if a given file is currently being cached
	 */
	bool isCached(const Common::String &filename) const;

	/**
	 * Loads a file into the cache if it's not already present, and returns it.
	 * If the file is LZW compressed, automatically decompresses it and loads
	 * the uncompressed version into memory
	 */
	void load(const Common::String &name);

	/**
	 * Load a cache entry based on a passed stream
	 */
	void load(const Common::String &name, Common::SeekableReadStream &stream);

	/**
	 * Get a file from the cache
	 */
	Common::SeekableReadStream *get(const Common::String &filename) const;
};

class Resources {
private:
	SherlockEngine *_vm;
	Cache _cache;
	LibraryIndexes _indexes;
	int _resourceIndex;

	/**
	 * Reads in the index from a library file, and caches it's index for later use
	 */
	void loadLibraryIndex(const Common::String &libFilename, Common::SeekableReadStream *stream, bool isNewStyle);
public:
	Resources(SherlockEngine *vm);

	/**
	 * Adds the specified file to the cache. If it's a library file, takes care of
	 * loading it's index for future use
	 */
	void addToCache(const Common::String &filename);
	
	/**
	 * Adds a resource from a library file to the cache
	 */
	void addToCache(const Common::String &filename, const Common::String &libFilename);
	
	/**
	 * Adds a given stream to the cache under the given name
	 */
	void addToCache(const Common::String &filename, Common::SeekableReadStream &stream);

	bool isInCache(const Common::String &filename) const { return _cache.isCached(filename); }

	/**
	 * Checks the passed stream, and if is compressed, deletes it and replaces it with it's uncompressed data
	 */
	void decompressIfNecessary(Common::SeekableReadStream *&stream);

	/**
	 * Returns a stream for a given file
	 */
	Common::SeekableReadStream *load(const Common::String &filename);

	/**
	 * Loads a specific resource from a given library file
	 */
	Common::SeekableReadStream *load(const Common::String &filename, const Common::String &libraryFile);

	/**
	 * Returns true if the given file exists on disk or in the cache
	 */
	bool exists(const Common::String &filename) const;

	/**
	 * Returns the index of the last loaded resource in it's given library file.
	 * This will be used primarily when loading talk files, so the engine can
	 * update the given conversation number in the journal
	 */
	int resourceIndex() const;

	/**
	 * Decompresses LZW compressed data
	 */
	Common::SeekableReadStream *decompress(Common::SeekableReadStream &source);

	/**
	 * Decompresses LZW compressed data
	 */
	Common::SeekableReadStream *decompress(Common::SeekableReadStream &source, uint32 outSize);

	/**
	 * Decompresses LZW compressed data
	 */
	void decompress(Common::SeekableReadStream &source, byte *buffer, uint32 outSize);

	/**
	 * Decompresses LZW compressed data
	 */
	static Common::SeekableReadStream *decompressLZ(Common::SeekableReadStream &source, uint32 outSize);

	/**
	 * Decompresses LZW compressed data
	 */
	static void decompressLZ(Common::SeekableReadStream &source, byte *outBuffer, int32 outSize, int32 inSize);
};

struct ImageFrame {
	uint32 _size;
	uint16 _width, _height;
	int _paletteBase;
	bool _rleEncoded;
	Common::Point _offset;
	byte _rleMarker;
	Graphics::Surface _frame;

	/**
	 * Return the frame width adjusted by a specified scale amount
	 */
	int sDrawXSize(int scaleVal) const;

	/**
	 * Return the frame height adjusted by a specified scale amount
	 */
	int sDrawYSize(int scaleVal) const;

	/**
	 * Return the frame offset x adjusted by a specified scale amount
	 */
	int sDrawXOffset(int scaleVal) const;

	/**
	 * Return the frame offset y adjusted by a specified scale amount
	 */
	int sDrawYOffset(int scaleVal) const;
};

class ImageFile : public Common::Array<ImageFrame> {
private:
	static SherlockEngine *_vm;

	/**
	 * Load the data of the sprite
	 */
	void load(Common::SeekableReadStream &stream, bool skipPalette, bool animImages);

	/**
	 * Gets the palette at the start of the sprite file
	 */
	void loadPalette(Common::SeekableReadStream &stream);

	/**
	 * Decompress a single frame for the sprite
	 */
	void decompressFrame(ImageFrame  &frame, const byte *src);
public:
	byte _palette[256 * 3];
public:
	ImageFile(const Common::String &name, bool skipPal = false, bool animImages = false);
	ImageFile(Common::SeekableReadStream &stream, bool skipPal = false);
	~ImageFile();
	static void setVm(SherlockEngine *vm);
};

class ImageFile3DO : public Common::Array<ImageFrame> {
private:
	static SherlockEngine *_vm;

	/**
	 * Load the data of the sprite
	 */
	void load(Common::SeekableReadStream &stream, bool animImages);

	/**
	 * convert pixel RGB values from RGB555 to RGB565
	 */
	inline uint16 convertPixel(uint16 pixel3DO);

	/**
	 * Load 3DO cel file
	 */
	void load3DOCelFile(Common::SeekableReadStream &stream);

	/**
	 * Load animation graphics file
	 */
	void loadAnimationFile(Common::SeekableReadStream &stream, bool animImages);

	/**
	 * Decompress a single frame for the sprite
	 */
	void decompressAnimationFrame(Common::SeekableReadStream *stream, ImageFrame  &frame, const byte *src);

public:
	ImageFile3DO(const Common::String &name, bool animImages = false);
	ImageFile3DO(Common::SeekableReadStream &stream);
	~ImageFile3DO();
	static void setVm(SherlockEngine *vm);
};

} // End of namespace Sherlock

#endif