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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_ROOM_H
#define SHERLOCK_ROOM_H
#include "common/scummsys.h"
#include "sherlock/sprite.h"
namespace Sherlock {
#define ROOMS_COUNT 63
/*
struct RoomBounds {
int x, y, width, height;
};
struct BgshapeSub {
uint16 value;
};
struct Bgshape {
char name[12];
char description[41];
char *textBufferPtr;
byte *seqBufPtr;
Sprite *sprite;
SpriteFrame *spriteFrame;
byte byte05;
byte seqBigCountFlag;
int16 seqIndex;
int16 canimIndex;
int16 x, y;
int16 xIncr, yIncr,
uint16 status;
int16 x2, y2;
int16 width2, height2;
uint16 word02;
uint16 word03;
byte flag;
byte itemValue;
uint16 word01;
uint16 word05;
uint16 stringIndex;
int16 width, height;
uint16 word04;
byte flagsAndIndex;
uint16 frameCount;
byte spriteFlags;
char string1[50];
byte byte07;
byte byte01;
byte byte02;
int16 boundsX, boundsY;
byte direction;
byte animIndex;
char string2[50];
byte byte06;
byte seqByte;
uint16 textBufferOfs;
byte byte03;
uint16 framesCopyCount;
byte byte08;
char string3[51];
uint16 word06;
uint16 word07;
uint16 word08;
uint16 word09;
BgshapeSub subItems[4];
};
*/
class Rooms {
public:
bool _stats[ROOMS_COUNT][9];
bool _savedStats[ROOMS_COUNT][9];
int _goToRoom;
Common::Point _bigPos;
Common::Point _overPos;
int _oldCharPoint;
public:
Rooms();
};
} // End of namespace Sherlock
#endif
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