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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_SCALPEL_3DO_SCREEN_H
#define SHERLOCK_SCALPEL_3DO_SCREEN_H
#include "sherlock/scalpel/scalpel_screen.h"
namespace Sherlock {
class SherlockEngine;
namespace Scalpel {
class Scalpel3DOScreen : public ScalpelScreen {
protected:
/**
* Draws a sub-section of a surface at a given position within this surface
* Overriden for the 3DO to automatically double the size of everything to the underlying 640x400 surface
*/
virtual void SHblitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds);
/**
* Draws a surface at a given position within this surface with transparency
*/
virtual void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped,
int overrideColor);
public:
Scalpel3DOScreen(SherlockEngine *vm);
virtual ~Scalpel3DOScreen() {}
/**
* Draws a sub-section of a surface at a given position within this surface
*/
void rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt);
/**
* Fade backbuffer 1 into screen (3DO RGB!)
*/
void fadeIntoScreen3DO(int speed);
void blitFrom3DOcolorLimit(uint16 color);
/**
* Fill a given area of the surface with a given color
*/
virtual void fillRect(const Common::Rect &r, uint color);
virtual uint16 width() const;
virtual uint16 height() const;
};
} // End of namespace Scalpel
} // End of namespace Sherlock
#endif
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