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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_DARTS_H
#define SHERLOCK_DARTS_H
#include "sherlock/resources.h"
namespace Sherlock {
namespace Scalpel {
class ScalpelEngine;
class Darts {
private:
ScalpelEngine *_vm;
ImageFile *_dartImages;
int _dartScore1, _dartScore2;
int _roundNumber;
int _level;
int _computerPlayer;
Common::String _opponent;
bool _playerDartMode;
int _roundScore;
int _oldDartButtons;
void loadDarts();
void initDarts();
void closeDarts();
void showNames(int playerNum);
void showStatus(int playerNum);
int throwDart(int dartNum, int computer);
void drawDartThrow(const Common::Point &pt);
void erasePowerBars();
int doPowerBar(const Common::Point &pt, byte color, int goToPower, bool isVertical);
int dartHit();
int dartScore(const Common::Point &pt);
Common::Point getComputerDartDest(int playerNum);
bool findNumberOnBoard(int aim, Common::Point &pt);
void setFlagsForDarts(int flagNum);
public:
Darts(ScalpelEngine *vm);
void playDarts();
};
} // End of namespace Scalpel
} // End of namespace Sherlock
#endif
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