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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_SOFTSEQ_MIDIDRIVER_H
#define SHERLOCK_SOFTSEQ_MIDIDRIVER_H
#include "sherlock/sherlock.h"
#include "audio/mididrv.h"
#include "common/error.h"
namespace Sherlock {
extern MidiDriver *MidiDriver_AdLib_create();
extern void MidiDriver_AdLib_newMusicData(MidiDriver *driver, byte *musicData, int32 musicDataSize);
extern MidiDriver *MidiDriver_MT32_create();
extern void MidiDriver_MT32_uploadPatches(MidiDriver *driver, byte *driverData, int32 driverSize);
extern void MidiDriver_MT32_newMusicData(MidiDriver *driver, byte *musicData, int32 musicDataSize);
} // End of namespace Sherlock
#endif // SHERLOCK_SOFTSEQ_MIDIDRIVER_H
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