1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_SCALPEL_H
#define SHERLOCK_SCALPEL_H
#include "sherlock/sherlock.h"
#include "sherlock/scalpel/scalpel_darts.h"
namespace Sherlock {
namespace Scalpel {
extern uint BUTTON_TOP;
extern uint BUTTON_MIDDLE;
extern uint BUTTON_BOTTOM;
extern uint COMMAND_FOREGROUND;
extern uint COMMAND_HIGHLIGHTED;
extern uint COMMAND_NULL;
extern uint INFO_FOREGROUND;
extern uint INFO_BACKGROUND;
extern uint INV_FOREGROUND;
extern uint INV_BACKGROUND;
extern uint PEN_COLOR;
extern uint INFO_BLACK;
extern uint BORDER_COLOR;
extern uint COMMAND_BACKGROUND;
extern uint BUTTON_BACKGROUND;
extern uint TALK_FOREGROUND;
extern uint TALK_NULL;
class ScalpelEngine : public SherlockEngine {
private:
Darts *_darts;
int _mapResult;
bool show3DOSplash();
/**
* Show the starting city cutscene which shows the game title
*/
bool showCityCutscene();
bool showCityCutscene3DO();
/**
* Show the back alley where the initial murder takes place
*/
bool showAlleyCutscene();
bool showAlleyCutscene3DO();
/**
* Show the Baker Street outside cutscene
*/
bool showStreetCutscene();
bool showStreetCutscene3DO();
/**
* Show Holmes and Watson at the breakfast table, lestrade's note, and then the scrolling credits
*/
bool showOfficeCutscene();
bool showOfficeCutscene3DO();
/**
* Show the game credits
*/
bool scrollCredits();
/**
* Load the default inventory for the game, which includes both the initial active inventory,
* as well as special pending inventory items which can appear automatically in the player's
* inventory once given required flags are set
*/
void loadInventory();
/**
* Transition to show an image
*/
void showLBV(const Common::String &filename);
protected:
/**
* Game initialization
*/
virtual void initialize();
/**
* Show the opening sequence
*/
virtual void showOpening();
/**
* Starting a scene within the game
*/
virtual void startScene();
public:
ScalpelEngine(OSystem *syst, const SherlockGameDescription *gameDesc);
virtual ~ScalpelEngine();
/**
* Takes care of clearing the mirror in scene 12 (mansion drawing room), in case anything drew over it
*/
void eraseBrumwellMirror();
/**
* Takes care of drawing Holme's reflection onto the mirror in scene 12 (mansion drawing room)
*/
void doBrumwellMirror();
/**
* This clears the mirror in scene 12 (mansion drawing room) in case anything messed draw over it
*/
void flushBrumwellMirror();
/**
* Show the ScummVM restore savegame dialog
*/
void showScummVMSaveDialog();
/**
* Show the ScummVM restore savegame dialog
*/
void showScummVMRestoreDialog();
/**
* Play back a 3do movie
*/
bool play3doMovie(const Common::String &filename, const Common::Point &pos);
};
} // End of namespace Scalpel
} // End of namespace Sherlock
#endif
|