aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/scalpel/scalpel_fixed_text.cpp
blob: 5c2524ed65e6e80091f6b86e343de2688fbc2631 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "sherlock/scalpel/scalpel_fixed_text.h"
#include "sherlock/sherlock.h"

namespace Sherlock {

namespace Scalpel {

static const char *const fixedTextEN[] = {
	// Game hotkeys
	"LMTPOCIUGJFS",
	// SH1: Window buttons
	"EExit",
	"UUp",
	"DDown",
	// SH1: Inventory buttons
	"EExit",
	"LLook",
	"UUse",
	"GGive",
	// SH1: Journal text
	"Watson's Journal",
	"Page %d",
	// SH1: Journal buttons
	"EExit",
	"BBack 10",
	"UUp",
	"DDown",
	"AAhead 10",
	"SSearch",
	"FFirst Page",
	"LLast Page",
	"PPrint Text",
	// SH1: Journal search
	"EExit",
	"BBackward",
	"FForward",
	"Text Not Found !",
	// SH1: Settings
	"EExit",
	"MMusic on",
	"MMusic off",
	"PPortraits on",
	"PPortraits off",
	"JJoystick off",
	"NNew Font Style",
	"SSound Effects on",
	"SSound Effects off",
	"WWindows Slide",
	"WWindows Appear",
	"CCalibrate Joystick",
	"AAuto Help left",
	"AAuto Help right",
	"VVoices on",
	"VVoices off",
	"FFade by Pixel",
	"FFade Directly",
	"KKey Pad Slow",
	"KKey Pad Fast",
	// Load/Save
	"EExit",
	"LLoad",
	"SSave",
	"UUp",
	"DDown",
	"QQuit",
	// Quit Game
	"Are you sure you wish to Quit ?",
	"YYes",
	"NNo",
	// SH1: Press key text
	"PPress any Key for More.",
	"PPress any Key to Continue.",
	// SH1: Initial Inventory
	"A message requesting help",
	"A number of business cards",
	"Opera Tickets",
	"Cuff Link",
	"Wire Hook",
	"Note",
	"An open pocket watch",
	"A piece of paper with numbers on it",
	"A letter folded many times",
	"Tarot Cards",
	"An ornate key",
	"A pawn ticket",
	// SH1: People names
	"Sherlock Holmes",
	"Dr. Watson",
	"Inspector Lestrade",
	"Constable O'Brien",
	"Constable Lewis",
	"Sheila Parker",
	"Henry Carruthers",
	"Lesley",
	"An Usher",
	"Fredrick Epstein",
	"Mrs. Worthington",
	"The Coach",
	"A Player",
	"Tim",
	"James Sanders",
	"Belle",
	"Cleaning Girl",
	"Wiggins",
	"Paul",
	"The Bartender",
	"A Dirty Drunk",
	"A Shouting Drunk",
	"A Staggering Drunk",
	"The Bouncer",
	"The Coroner",
	"Reginald Snipes",
	"George Blackwood",
	"Lars",
	"The Chemist",
	"Inspector Gregson",
	"Jacob Farthington",
	"Mycroft",
	"Old Sherman",
	"Richard",
	"The Barman",
	"A Dandy Player",
	"A Rough-looking Player",
	"A Spectator",
	"Robert Hunt",
	"Violet",
	"Pettigrew",
	"Augie",
	"Anna Carroway",
	"A Guard",
	"Antonio Caruso",
	"Toby the Dog",
	"Simon Kingsley",
	"Alfred",
	"Lady Brumwell",
	"Madame Rosa",
	"Joseph Moorehead",
	"Mrs. Beale",
	"Felix",
	"Hollingston",
	"Constable Callaghan",
	"Sergeant Duncan",
	"Lord Brumwell",
	"Nigel Jaimeson",
	"Jonas",
	"Constable Dugan"
};

// sharp-s       : 0xE1 / octal 341
// small a-umlaut: 0x84 / octal 204
// small o-umlaut: 0x94 / octal 224
// small u-umlaut: 0x81 / octal 201
static const char *const fixedTextDE[] = {
	// Game hotkeys
	"SBRNOCTEGADU", // original: did not support hotkeys for actions
	// SH1: Window buttons
	"ZZur\201ck",
	"HHoch",
	"RRunter",
	// SH1: Inventory buttons
	"ZZur\201ck",
	"SSchau",
	"BBenutze",
	"GGib",
	// SH1: Journal text
	"Watsons Tagebuch",
	"Seite %d",
	// SH1: Journal buttons
	"ZZur\201ck", // original: "Zur\201ck"
	"o10 hoch",
	"HHoch",
	"RRunter",
	"u10 runter", // original: "10 runter"
	"SSuche",
	"EErste Seite",
	"LLetzte Seite",
	"DDrucke Text",
	// SH1: Journal search
	"ZZur\201ck",
	"RR\201ckw\204rts", // original: "Backward"
	"VVorw\204rts", // original: "Forward"
	"Text nicht gefunden!",
	// SH1: Settings
	"ZZur\201ck", // original interpreter: "Exit"
	"MMusik an",
	"MMusik aus",
	"PPortr\204ts an", // original interpreter: "Portraits"
	"PPortr\204ts aus",
	"JJoystick aus",
	"NNeue Schrift",
	"GGer\204uscheffekte on", // original interpreter: "Effekte"
	"GGer\204uscheffekte off",
	"FFenster gleitend",
	"FFenster direkt",
	"JJustiere Joystick",
	"HHilfe links",
	"HHilfe rechts",
	"SSprache an",
	"SSprache aus",
	"cSchnitt",
	"BBlende",
	"CCursor langsam",
	"CCursor schnell",
	// Load/Save
	"ZZur\201ck",
	"LLaden",
	"SSichern",
	"HHoch",
	"RRunter",
	"EEnde",
	// Quit Game
	"Das Spiel verlassen ?",
	"JJa",
	"NNein",
	// SH1: Press key text
	"MMehr auf Tastendruck...",
	"BBeliebige Taste dr\201cken.",
	// SH1: Initial Inventory
	"Ein Hilferuf von Lestrade",
	"Holmes' Visitenkarten",
	"Karten f\201rs Opernhaus",
	"Manschettenkn\224pfe",
	"Zum Haken verbogener Drahtkorb",
	"Mitteilung am Epstein",
	"Eine offene Taschenuhr",
	"Ein Zettel mit Zahlen drauf",
	"Ein mehrfach gefalteter Briefbogen",
	"Ein Tarot-Kartenspiel", // original interpreter: "Ein Tarock-Kartenspiel" [sic]
	"Ein verzierter Schl\201ssel",
	"Ein Pfandschein",
	// SH1: People names
	"Sherlock Holmes",
	"Dr. Watson",
	"Inspektor Lestrade",
	"Konstabler O'Brien",
	"Konstabler Lewis",
	"Sheila Parker",
	"Henry Carruthers",
	"Lesley",
	"Platzanweiser",
	"Fredrick Epstein",
	"Mrs. Worthington",
	"Der Trainer",
	"Ein Spieler",
	"Tim",
	"James Sanders",
	"Belle",
	"Putzm\204dchen",
	"Wiggins",
	"Paul",
	"Gastwirt",
	"Schmutziger Betrunkener",
	"Lallender Betrunkener",
	"Torkelnder Betrunkener",
	"The Bouncer",
	"Der Leichenbeschauer",
	"Reginald Snipes",
	"George Blackwood",
	"Lars",
	"Apotheker",
	"Inspektor Gregson",
	"Jacob Farthington",
	"Mycroft",
	"Old Sherman",
	"Richard",
	"Barkeeper",
	"Jock Mahoney",
	"Nobby Charleton",
	"Zuschauer",
	"Robert Hunt",
	"Violet",
	"Pettigrew",
	"Augie",
	"Anna Carroway",
	"Wache",
	"Antonio Caruso",
	"Toby the Dog",
	"Simon Kingsley",
	"Alfred",
	"Lady Brumwell",
	"Madame Rosa",
	"Joseph Moorehead",
	"Mrs. Beale",
	"Felix",
	"Hollingston",
	"Konstabler Callaghan",
	"Sergeant Duncan",
	"Lord Brumwell",
	"Nigel Jaimeson",
	"Jonas",
	"Konstabler Dugan"
};

// up-side down exclamation mark - 0xAD / octal 255
// up-side down question mark - 0xA8 / octal 250
// n with a wave on top - 0xA4 / octal 244
// more characters see engines/sherlock/fixed_text.cpp
static const char *const fixedTextES[] = {
	// Game hotkeys
	"VMHTACIUDNFO",
	// SH1: Window buttons
	"aSalir", // original interpreter: "Exit"
	"SSubir",
	"BBajar",
	// SH1: Inventory buttons
	"SSalir", // original interpreter: "Exit"
	"MMirar",
	"UUsar",
	"DDar",
	// SH1: Journal text
	"Diario de Watson",
	"Pagina %d",
	// SH1: Journal buttons
	"aSalir", // original interpreter: "Exit"
	"RRetroceder",
	"SSubir",
	"JbaJar",
	"AAdelante",
	"BBuscar",
	"11a pagina",
	"UUlt pagina",
	"IImprimir",
	// SH1: Journal search
	"SSalir", // original interpreter: "Exit"
	"RRetroceder",
	"AAvanzar",
	"Texto no encontrado!",
	// SH1: Settings
	"aSalir", // original interpreter: "Exit"
	"MMusica si",
	"MMusica no",
	"RRetratos si",
	"RRetratos no",
	"JJoystick no",
	"NNuevo fuente",
	"Sefectos Sonido si",
	"Sefectos Sonido no",
	"Tven Tanas desliz.",
	"Tven Tanas aparecen",
	"CCalibrar Joystick",
	"yAyuda lzq", // TODO: check this
	"yAyuda Dcha",
	"VVoces si",
	"VVoces no",
	"FFundido a pixel",
	"FFundido directo",
	"eTeclado lento",
	"eTeclado rapido",
	// Load/Save
	"aSalir", // original interpreter: "Exit"
	"CCargar",
	"GGrabar",
	"SSubir",
	"BBajar",
	"AAcabar",
	// Quit Game
	"\250Seguro que quieres Acabar?",
	"SSi",
	"NNo",
	// SH1: Press key text
	"TTecla para ver mas",
	"TTecla para continuar",
	// SH1: Initial Inventory
	"Un mensaje solicitando ayuda",
	"Unas cuantas tarjetas de visita",
	"Entradas para la opera",
	"Unos gemelos",
	"Un gancho de alambre",
	"Una nota",
	"Un reloj de bolsillo abierto",
	"Un trozo de papel con unos numeros",
	"Un carta muy plegada",
	"Unas cartas de Tarot",
	"Una llave muy vistosa",
	"Una papeleta de empe\244o",
	// SH1: People names
	"Sherlock Holmes",
	"Dr. Watson",
	"El inspector Lestrade",
	"El agente O'Brien",
	"El agente Lewis",
	"Sheila Parker",
	"Henry Carruthers",
	"Lesley",
	"Un ujier",
	"Fredrick Epstein",
	"Mrs. Worthington",
	"El entrenador",
	"El jugador",
	"Tim",
	"James Sanders",
	"Belle",
	"La chica de la limpieza",
	"Wiggins",
	"Paul",
	"El barman",
	"Un sucio borracho",
	"Un borracho griton",
	"Un tambaleante borracho",
	"El gorila",
	"El forense",
	"Reginald Snipes",
	"George Blackwood",
	"Lars",
	"El quimico",
	"El inspector Gregson",
	"Jacob Farthington",
	"Mycroft",
	"Old Sherman",
	"Richard",
	"El barman",
	"Un jugador dandy",
	"Un duro jugador",
	"Un espectador",
	"Robert Hunt",
	"Violeta",
	"Pettigrew",
	"Augie",
	"Anna Carroway",
	"Un guarda",
	"Antonio Caruso",
	"El perro Toby",
	"Simon Kingsley",
	"Alfred",
	"Lady Brumwell",
	"Madame Rosa",
	"Joseph Moorehead",
	"Mrs. Beale",
	"Felix",
	"Hollingston",
	"El agente Callaghan",
	"El sargento Duncan",
	"Lord Brumwell",
	"Nigel Jaimeson",
	"Jonas",
	"El agente Dugan"
};

// =========================================

// === Sherlock Holmes 1: Serrated Scalpel ===
static const char *const fixedTextEN_ActionOpen[] = {
	"This cannot be opened",
	"It is already open",
	"It is locked",
	"Wait for Watson",
	" ",
	"."
};

static const char *const fixedTextDE_ActionOpen[] = {
	"Das kann man nicht \224ffnen",
	"Ist doch schon offen!",
	"Leider verschlossen",
	"Warte auf Watson",
	" ",
	"."
};

static const char *const fixedTextES_ActionOpen[] = {
	"No puede ser abierto",
	"Ya esta abierto",
	"Esta cerrado",
	"Espera a Watson",
	" ",
	"."
};

static const char *const fixedTextEN_ActionClose[] = {
	"This cannot be closed",
	"It is already closed",
	"The safe door is in the way"
};

static const char *const fixedTextDE_ActionClose[] = {
	"Das kann man nicht schlie\341en",
	"Ist doch schon zu!",
	"Die safet\201r ist Weg"
};

static const char *const fixedTextES_ActionClose[] = {
	"No puede ser cerrado",
	"Ya esta cerrado",
	"La puerta de seguridad esta entre medias"
};

static const char *const fixedTextEN_ActionMove[] = {
	"This cannot be moved",
	"It is bolted to the floor",
	"It is too heavy",
	"The other crate is in the way"
};


static const char *const fixedTextDE_ActionMove[] = {
	"L\204\341t sich nicht bewegen",
	"Festged\201belt in der Erde...",
	"Oha, VIEL zu schwer",
	"Der andere Kiste ist im Weg" // [sic]
};

static const char *const fixedTextES_ActionMove[] = {
	"No puede moverse",
	"Esta sujeto a la pared",
	"Es demasiado pesado",
	"El otro cajon esta en mitad"
};

static const char *const fixedTextEN_ActionPick[] = {
	"Nothing of interest here",
	"It is bolted down",
	"It is too big to carry",
	"It is too heavy",
	"I think a girl would be more your type",
	"Those flowers belong to Penny",
	"She's far too young for you!",
	"I think a girl would be more your type!",
	"Government property for official use only"
};

static const char *const fixedTextDE_ActionPick[] = {
	"Nichts Interessantes da",
	"Zu gut befestigt",
	"Ist ja wohl ein bi\341chen zu gro\341, oder ?",
	"Oha, VIEL zu schwer",
	"Ich denke, Du stehst mehr auf M\204dchen ?",
	"Diese Blumen geh\224ren Penny",
	"Sie ist doch viel zu jung f\201r Dich!",
	"Ich denke, Du stehst mehr auf M\204dchen ?",
	"Staatseigentum - Nur f\201r den Dienstgebrauch !"
};

static const char *const fixedTextES_ActionPick[] = {
	"No hay nada interesante",
	"Esta anclado al suelo",
	"Es muy grande para llevarlo",
	"Pesa demasiado",
	"Creo que una chica sera mas tu tipo",
	"Esas flores pertenecen a Penny",
	"\255Es demasiado joven para ti!",
	"\255Creo que una chica sera mas tu tipo!",
	"Propiedad del gobierno para uso oficial"
};

static const char *const fixedTextEN_ActionUse[] = {
	"You can't do that",
	"It had no effect",
	"You can't reach it",
	"OK, the door looks bigger! Happy?",
	"Doors don't smoke"
};

static const char *const fixedTextDE_ActionUse[] = {
	"Nein, das geht wirklich nicht",
	"Tja keinerlei Wirkung",
	"Da kommst du nicht dran",
	"Na gut, die T\201r sieht jetzt gr\224\341er aus. Zufrieden?",
	"T\201ren sind Nichtraucher!"
};

static const char *const fixedTextES_ActionUse[] = {
	"No puedes hacerlo",
	"No tuvo ningun efecto",
	"No puedes alcanzarlo",
	"Bien, \255es enorme! \250Feliz?",
	"Las puertas no fuman"
};

#define FIXEDTEXT_GETCOUNT(_name_) sizeof(_name_) / sizeof(byte *)
#define FIXEDTEXT_ENTRY(_name_)    _name_, FIXEDTEXT_GETCOUNT(_name_)

static const FixedTextActionEntry fixedTextEN_Actions[] = {
	{ FIXEDTEXT_ENTRY(fixedTextEN_ActionOpen) },
	{ FIXEDTEXT_ENTRY(fixedTextEN_ActionClose) },
	{ FIXEDTEXT_ENTRY(fixedTextEN_ActionMove) },
	{ FIXEDTEXT_ENTRY(fixedTextEN_ActionPick) },
	{ FIXEDTEXT_ENTRY(fixedTextEN_ActionUse) }
};

static const FixedTextActionEntry fixedTextDE_Actions[] = {
	{ FIXEDTEXT_ENTRY(fixedTextDE_ActionOpen) },
	{ FIXEDTEXT_ENTRY(fixedTextDE_ActionClose) },
	{ FIXEDTEXT_ENTRY(fixedTextDE_ActionMove) },
	{ FIXEDTEXT_ENTRY(fixedTextDE_ActionPick) },
	{ FIXEDTEXT_ENTRY(fixedTextDE_ActionUse) }
};

static const FixedTextActionEntry fixedTextES_Actions[] = {
	{ FIXEDTEXT_ENTRY(fixedTextES_ActionOpen) },
	{ FIXEDTEXT_ENTRY(fixedTextES_ActionClose) },
	{ FIXEDTEXT_ENTRY(fixedTextES_ActionMove) },
	{ FIXEDTEXT_ENTRY(fixedTextES_ActionPick) },
	{ FIXEDTEXT_ENTRY(fixedTextES_ActionUse) }
};

// =========================================

static const FixedTextLanguageEntry fixedTextLanguages[] = {
	{ Common::DE_DEU,   fixedTextDE, fixedTextDE_Actions },
	{ Common::ES_ESP,   fixedTextES, fixedTextES_Actions },
	{ Common::EN_ANY,   fixedTextEN, fixedTextEN_Actions },
	{ Common::UNK_LANG, fixedTextEN, fixedTextEN_Actions }
};

// =========================================

// =========================================

ScalpelFixedText::ScalpelFixedText(SherlockEngine *vm) : FixedText(vm) {
	// Figure out which fixed texts to use
	Common::Language curLanguage = _vm->getLanguage();

	const FixedTextLanguageEntry *curLanguageEntry = fixedTextLanguages;

	while (curLanguageEntry->language != Common::UNK_LANG) {
		if (curLanguageEntry->language == curLanguage)
			break; // found current language
		curLanguageEntry++;
	}
	_curLanguageEntry = curLanguageEntry;
}

const char *ScalpelFixedText::getText(int fixedTextId) {
	return _curLanguageEntry->fixedTextArray[fixedTextId];
}

const Common::String ScalpelFixedText::getActionMessage(FixedTextActionId actionId, int messageIndex) {
	assert(actionId >= 0);
	assert(messageIndex >= 0);
	const FixedTextActionEntry *curActionEntry = &_curLanguageEntry->actionArray[actionId];

	assert(messageIndex < curActionEntry->fixedTextArrayCount);
	return Common::String(curActionEntry->fixedTextArray[messageIndex]);
}

} // End of namespace Scalpel

} // End of namespace Sherlock