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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_SCALPEL_JOURNAL_H
#define SHERLOCK_SCALPEL_JOURNAL_H
#include "sherlock/journal.h"
#include "sherlock/saveload.h"
#include "common/scummsys.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/str-array.h"
#include "common/stream.h"
namespace Sherlock {
namespace Scalpel {
enum JournalButton {
BTN_NONE, BTN_EXIT, BTN_BACK10, BTN_UP, BTN_DOWN, BTN_AHEAD110, BTN_SEARCH,
BTN_FIRST_PAGE, BTN_LAST_PAGE, BTN_PRINT_TEXT
};
class ScalpelJournal: public Journal {
private:
/**
* Load the list of journal locations
*/
void loadLocations();
/**
* Display the arrows that can be used to scroll up and down pages
*/
void doArrows();
/**
* Show the search submenu and allow the player to enter a search string
*/
int getSearchString(bool printError);
/**
* Returns the button, if any, that is under the specified position
*/
JournalButton getHighlightedButton(const Common::Point &pt);
public:
ScalpelJournal(SherlockEngine *vm);
virtual ~ScalpelJournal() {}
/**
* Display the journal
*/
void drawInterface();
/**
* Handle events whilst the journal is being displayed
*/
bool handleEvents(int key);
public:
/**
* Draw the journal background, frame, and interface buttons
*/
virtual void drawFrame();
/**
* Reset viewing position to the start of the journal
*/
virtual void resetPosition();
/**
* Records statements that are said, in the order which they are said. The player
* can then read the journal to review them
*/
virtual void record(int converseNum, int statementNum, bool replyOnly = false);
};
} // End of namespace Scalpel
} // End of namespace Sherlock
#endif
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