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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/scalpel/scalpel_screen.h"
#include "sherlock/scalpel/scalpel.h"
namespace Sherlock {
namespace Scalpel {
ScalpelScreen::ScalpelScreen(SherlockEngine *vm) : Screen(vm) {
}
void ScalpelScreen::makeButton(const Common::Rect &bounds, int textX,
const Common::String &str) {
Surface &bb = *_backBuffer;
bb.fillRect(Common::Rect(bounds.left, bounds.top, bounds.right, bounds.top + 1), BUTTON_TOP);
bb.fillRect(Common::Rect(bounds.left, bounds.top, bounds.left + 1, bounds.bottom), BUTTON_TOP);
bb.fillRect(Common::Rect(bounds.right - 1, bounds.top, bounds.right, bounds.bottom), BUTTON_BOTTOM);
bb.fillRect(Common::Rect(bounds.left + 1, bounds.bottom - 1, bounds.right, bounds.bottom), BUTTON_BOTTOM);
bb.fillRect(Common::Rect(bounds.left + 1, bounds.top + 1, bounds.right - 1, bounds.bottom - 1), BUTTON_MIDDLE);
gPrint(Common::Point(textX, bounds.top), COMMAND_HIGHLIGHTED, "%c", str[0]);
gPrint(Common::Point(textX + charWidth(str[0]), bounds.top),
COMMAND_FOREGROUND, "%s", str.c_str() + 1);
}
void ScalpelScreen::buttonPrint(const Common::Point &pt, byte color, bool slamIt,
const Common::String &str) {
int xStart = pt.x - stringWidth(str) / 2;
if (color == COMMAND_FOREGROUND) {
// First character needs to be highlighted
if (slamIt) {
print(Common::Point(xStart, pt.y + 1), COMMAND_HIGHLIGHTED, "%c", str[0]);
print(Common::Point(xStart + charWidth(str[0]), pt.y + 1),
COMMAND_FOREGROUND, "%s", str.c_str() + 1);
} else {
gPrint(Common::Point(xStart, pt.y), COMMAND_HIGHLIGHTED, "%c", str[0]);
gPrint(Common::Point(xStart + charWidth(str[0]), pt.y),
COMMAND_FOREGROUND, "%s", str.c_str() + 1);
}
} else if (slamIt) {
print(Common::Point(xStart, pt.y + 1), color, "%s", str.c_str());
} else {
gPrint(Common::Point(xStart, pt.y), color, "%s", str.c_str());
}
}
void ScalpelScreen::makePanel(const Common::Rect &r) {
_backBuffer->fillRect(r, BUTTON_MIDDLE);
_backBuffer->hLine(r.left, r.top, r.right - 2, BUTTON_TOP);
_backBuffer->hLine(r.left + 1, r.top + 1, r.right - 3, BUTTON_TOP);
_backBuffer->vLine(r.left, r.top, r.bottom - 1, BUTTON_TOP);
_backBuffer->vLine(r.left + 1, r.top + 1, r.bottom - 2, BUTTON_TOP);
_backBuffer->vLine(r.right - 1, r.top, r.bottom - 1, BUTTON_BOTTOM);
_backBuffer->vLine(r.right - 2, r.top + 1, r.bottom - 2, BUTTON_BOTTOM);
_backBuffer->hLine(r.left, r.bottom - 1, r.right - 1, BUTTON_BOTTOM);
_backBuffer->hLine(r.left + 1, r.bottom - 2, r.right - 1, BUTTON_BOTTOM);
}
void ScalpelScreen::makeField(const Common::Rect &r) {
_backBuffer->fillRect(r, BUTTON_MIDDLE);
_backBuffer->hLine(r.left, r.top, r.right - 1, BUTTON_BOTTOM);
_backBuffer->hLine(r.left + 1, r.bottom - 1, r.right - 1, BUTTON_TOP);
_backBuffer->vLine(r.left, r.top + 1, r.bottom - 1, BUTTON_BOTTOM);
_backBuffer->vLine(r.right - 1, r.top + 1, r.bottom - 2, BUTTON_TOP);
}
} // End of namespace Scalpel
} // End of namespace Sherlock
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