aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/scalpel/scalpel_screen.h
blob: d9be29c8b2609cf8fc13145009bed5e62f7e073c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef SHERLOCK_SCALPEL_SCREEN_H
#define SHERLOCK_SCALPEL_SCREEN_H

#include "sherlock/screen.h"

namespace Sherlock {

class SherlockEngine;

namespace Scalpel {

class ScalpelScreen : public Screen {
public:
	ScalpelScreen(SherlockEngine *vm);
	virtual ~ScalpelScreen() {}

	/**
	 * Draws a button for use in the inventory, talk, and examine dialogs.
	 * ButtonText is supposed to have its hotkey as a prefix. The hotkey will get highlighted.
	 */
	void makeButton(const Common::Rect &bounds, int textX, const Common::String &buttonText, bool textContainsHotkey = true);

	/**
	 * Prints an interface command with the first letter highlighted to indicate
	 * what keyboard shortcut is associated with it
	 * ButtonText is supposed to have its hotkey as a prefix. The hotkey will get highlighted.
	 */
	void buttonPrint(const Common::Point &pt, uint color, bool slamIt, const Common::String &buttonText, bool textContainsHotkey = true);

	/**
	 * Draw a panel in the back buffer with a raised area effect around the edges
	 */
	void makePanel(const Common::Rect &r);

	/**
	 * Draw a field in the back buffer with a raised area effect around the edges,
	 * suitable for text input.
	 */
	void makeField(const Common::Rect &r);
};

} // End of namespace Scalpel

} // End of namespace Sherlock

#endif