aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/scalpel/scalpel_talk.cpp
blob: f1460fd01d625bc0d8c729188ad988fd2a86507e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "sherlock/scalpel/scalpel_talk.h"
#include "sherlock/scalpel/scalpel_fixed_text.h"
#include "sherlock/scalpel/scalpel_journal.h"
#include "sherlock/scalpel/scalpel_map.h"
#include "sherlock/scalpel/scalpel_people.h"
#include "sherlock/scalpel/scalpel_scene.h"
#include "sherlock/scalpel/scalpel_screen.h"
#include "sherlock/scalpel/scalpel_user_interface.h"
#include "sherlock/scalpel/scalpel.h"
#include "sherlock/screen.h"
#include "sherlock/scalpel/3do/movie_decoder.h"

namespace Sherlock {

namespace Scalpel {

const byte SCALPEL_OPCODES[] = {
	128,	// OP_SWITCH_SPEAKER
	129,	// OP_RUN_CANIMATION
	130,	// OP_ASSIGN_PORTRAIT_LOCATION
	131,	// OP_PAUSE
	132,	// OP_REMOVE_PORTRAIT
	133,	// OP_CLEAR_WINDOW
	134,	// OP_ADJUST_OBJ_SEQUENCE
	135,	// OP_WALK_TO_COORDS
	136,	// OP_PAUSE_WITHOUT_CONTROL
	137,	// OP_BANISH_WINDOW
	138,	// OP_SUMMON_WINDOW
	139,	// OP_SET_FLAG
	140,	// OP_SFX_COMMAND
	141,	// OP_TOGGLE_OBJECT
	142,	// OP_STEALTH_MODE_ACTIVE
	143,	// OP_IF_STATEMENT
	144,	// OP_ELSE_STATEMENT
	145,	// OP_END_IF_STATEMENT
	146,	// OP_STEALTH_MODE_DEACTIVATE
	147,	// OP_TURN_HOLMES_OFF
	148,	// OP_TURN_HOLMES_ON
	149,	// OP_GOTO_SCENE
	150,	// OP_PLAY_PROLOGUE
	151,	// OP_ADD_ITEM_TO_INVENTORY
	152,	// OP_SET_OBJECT
	153,	// OP_CALL_TALK_FILE
	143,	// OP_MOVE_MOUSE
	155,	// OP_DISPLAY_INFO_LINE
	156,	// OP_CLEAR_INFO_LINE
	157,	// OP_WALK_TO_CANIMATION
	158,	// OP_REMOVE_ITEM_FROM_INVENTORY
	159,	// OP_ENABLE_END_KEY
	160,	// OP_DISABLE_END_KEY
	161,	// OP_END_TEXT_WINDOW
	0,		// OP_MOUSE_ON_OFF
	0,		// OP_SET_WALK_CONTROL
	0,		// OP_SET_TALK_SEQUENCE
	0,		// OP_PLAY_SONG
	0,		// OP_WALK_HOLMES_AND_NPC_TO_CANIM
	0,		// OP_SET_NPC_PATH_DEST
	0,		// OP_NEXT_SONG
	0,		// OP_SET_NPC_PATH_PAUSE
	0,		// OP_PASSWORD
	0,		// OP_SET_SCENE_ENTRY_FLAG
	0,		// OP_WALK_NPC_TO_CANIM
	0,		// OP_WALK_HOLMES_AND_NPC_TO_COORDS
	0,		// OP_WALK_HOLMES_AND_NPC_TO_COORDS
	0,		// OP_SET_NPC_TALK_FILE
	0,		// OP_TURN_NPC_OFF
	0,		// OP_TURN_NPC_ON
	0,		// OP_NPC_DESC_ON_OFF
	0,		// OP_NPC_PATH_PAUSE_TAKING_NOTES
	0,		// OP_NPC_PATH_PAUSE_LOOKING_HOLMES
	0,		// OP_ENABLE_TALK_INTERRUPTS
	0,		// OP_DISABLE_TALK_INTERRUPTS
	0,		// OP_SET_NPC_INFO_LINE
	0,		// OP_SET_NPC_POSITION
	0,		// OP_NPC_PATH_LABEL
	0,		// OP_PATH_GOTO_LABEL
	0,		// OP_PATH_IF_FLAG_GOTO_LABEL
	0,		// OP_NPC_WALK_GRAPHICS
	0,		// OP_NPC_VERB
	0,		// OP_NPC_VERB_CANIM
	0,		// OP_NPC_VERB_SCRIPT
	0,		// OP_RESTORE_PEOPLE_SEQUENCE
	0,		// OP_NPC_VERB_TARGET
	0,		// OP_TURN_SOUNDS_OFF
	0		// OP_NULL
};

/*----------------------------------------------------------------*/

ScalpelTalk::ScalpelTalk(SherlockEngine *vm) : Talk(vm) {
	static OpcodeMethod OPCODE_METHODS[] = {
		(OpcodeMethod)&ScalpelTalk::cmdSwitchSpeaker,
		(OpcodeMethod)&ScalpelTalk::cmdRunCAnimation,
		(OpcodeMethod)&ScalpelTalk::cmdAssignPortraitLocation,

		(OpcodeMethod)&ScalpelTalk::cmdPause,
		(OpcodeMethod)&ScalpelTalk::cmdRemovePortrait,
		(OpcodeMethod)&ScalpelTalk::cmdClearWindow,
		(OpcodeMethod)&ScalpelTalk::cmdAdjustObjectSequence,
		(OpcodeMethod)&ScalpelTalk::cmdWalkToCoords,
		(OpcodeMethod)&ScalpelTalk::cmdPauseWithoutControl,
		(OpcodeMethod)&ScalpelTalk::cmdBanishWindow,
		(OpcodeMethod)&ScalpelTalk::cmdSummonWindow,
		(OpcodeMethod)&ScalpelTalk::cmdSetFlag,
		(OpcodeMethod)&ScalpelTalk::cmdSfxCommand,

		(OpcodeMethod)&ScalpelTalk::cmdToggleObject,
		(OpcodeMethod)&ScalpelTalk::cmdStealthModeActivate,
		(OpcodeMethod)&ScalpelTalk::cmdIf,
		(OpcodeMethod)&ScalpelTalk::cmdElse,
		nullptr,
		(OpcodeMethod)&ScalpelTalk::cmdStealthModeDeactivate,
		(OpcodeMethod)&ScalpelTalk::cmdHolmesOff,
		(OpcodeMethod)&ScalpelTalk::cmdHolmesOn,
		(OpcodeMethod)&ScalpelTalk::cmdGotoScene,
		(OpcodeMethod)&ScalpelTalk::cmdPlayPrologue,

		(OpcodeMethod)&ScalpelTalk::cmdAddItemToInventory,
		(OpcodeMethod)&ScalpelTalk::cmdSetObject,
		(OpcodeMethod)&ScalpelTalk::cmdCallTalkFile,
		(OpcodeMethod)&ScalpelTalk::cmdMoveMouse,
		(OpcodeMethod)&ScalpelTalk::cmdDisplayInfoLine,
		(OpcodeMethod)&ScalpelTalk::cmdClearInfoLine,
		(OpcodeMethod)&ScalpelTalk::cmdWalkToCAnimation,
		(OpcodeMethod)&ScalpelTalk::cmdRemoveItemFromInventory,
		(OpcodeMethod)&ScalpelTalk::cmdEnableEndKey,
		(OpcodeMethod)&ScalpelTalk::cmdDisableEndKey,

		(OpcodeMethod)&ScalpelTalk::cmdEndTextWindow,
		nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
		nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
		nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
		nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
		nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
		nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
		nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr
	};

	_opcodeTable = OPCODE_METHODS;
	_opcodes = SCALPEL_OPCODES;

	if (vm->getLanguage() == Common::DE_DEU || vm->getLanguage() == Common::ES_ESP) {
		// The German and Spanish versions use a different opcode range
		static byte opcodes[sizeof(SCALPEL_OPCODES)];
		for (uint idx = 0; idx < sizeof(SCALPEL_OPCODES); ++idx)
			opcodes[idx] = SCALPEL_OPCODES[idx] ? SCALPEL_OPCODES[idx] + 47 : 0;

		_opcodes = opcodes;
	}

	_fixedTextWindowExit = FIXED(Window_Exit);
	_fixedTextWindowUp   = FIXED(Window_Up);
	_fixedTextWindowDown = FIXED(Window_Down);

	_hotkeyWindowExit = toupper(_fixedTextWindowExit[0]);
	_hotkeyWindowUp   = toupper(_fixedTextWindowUp[0]);
	_hotkeyWindowDown = toupper(_fixedTextWindowDown[0]);
}

void ScalpelTalk::talkTo(const Common::String filename) {
	ScalpelUserInterface &ui = *(ScalpelUserInterface *)_vm->_ui;

	Talk::talkTo(filename);

	if (filename == "Tube59c") {
		// WORKAROUND: Original game bug causes the results of testing the powdery substance
		// to disappear too quickly. Introduce a delay to allow it to be properly displayed
		ui._menuCounter = 30;
	}
}

void ScalpelTalk::talkInterface(const byte *&str) {
	People &people = *_vm->_people;
	ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
	UserInterface &ui = *_vm->_ui;

	if (_vm->getLanguage() == Common::DE_DEU)
		skipBadText(str);

	// If the window isn't yet open, draw the window before printing starts
	if (!ui._windowOpen && _noTextYet) {
		_noTextYet = false;
		drawInterface();

		if (_talkTo != -1) {
			screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowExit);
			screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowUp);
			screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowDown);
		}
	}

	// If it's the first line, display the speaker
	if (!_line && _speaker >= 0 && _speaker < (int)people._characters.size()) {
		// If the window is open, display the name directly on-screen.
		// Otherwise, simply draw it on the back buffer
		if (ui._windowOpen) {
			screen.print(Common::Point(16, _yp), TALK_FOREGROUND, "%s",
				people._characters[_speaker & 127]._name);
		} else {
			screen.gPrint(Common::Point(16, _yp - 1), TALK_FOREGROUND, "%s",
				people._characters[_speaker & 127]._name);
			_openTalkWindow = true;
		}

		_yp += 9;
	}

	// Find amount of text that will fit on the line
	int width = 0, idx = 0;
	do {
		width += screen.charWidth(str[idx]);
		++idx;
		++_charCount;
	} while (width < 298 && str[idx] && str[idx] != '{' && (!isOpcode(str[idx])));

	if (str[idx] || width >= 298) {
		if ((!isOpcode(str[idx])) && str[idx] != '{') {
			--idx;
			--_charCount;
		}
	} else {
		_endStr = true;
	}

	// If word wrap is needed, find the start of the current word
	if (width >= 298) {
		while (str[idx] != ' ') {
			--idx;
			--_charCount;
		}
	}

	// Print the line
	Common::String lineStr((const char *)str, (const char *)str + idx);

	// If the speaker indicates a description file, print it in yellow
	if (_speaker != -1) {
		if (ui._windowOpen) {
			screen.print(Common::Point(16, _yp), COMMAND_FOREGROUND, "%s", lineStr.c_str());
		} else {
			screen.gPrint(Common::Point(16, _yp - 1), COMMAND_FOREGROUND, "%s", lineStr.c_str());
			_openTalkWindow = true;
		}
	} else {
		if (ui._windowOpen) {
			screen.print(Common::Point(16, _yp), COMMAND_FOREGROUND, "%s", lineStr.c_str());
		} else {
			screen.gPrint(Common::Point(16, _yp - 1), COMMAND_FOREGROUND, "%s", lineStr.c_str());
			_openTalkWindow = true;
		}
	}

	// Move to end of displayed line
	str += idx;

	// If line wrap occurred, then move to after the separating space between the words
	if (str[0] && (!isOpcode(str[0])) && str[0] != '{')
		++str;

	_yp += 9;
	++_line;

	// Certain different conditions require a wait
	if ((_line == 4 && str < _scriptEnd && str[0] != _opcodes[OP_SFX_COMMAND] && str[0] != _opcodes[OP_PAUSE] && _speaker != -1) ||
		(_line == 5 && str < _scriptEnd && str[0] != _opcodes[OP_PAUSE] && _speaker == -1) ||
		_endStr) {
		_wait = 1;
	}

	byte v = (str >= _scriptEnd ? 0 : str[0]);
	if (v == _opcodes[OP_SWITCH_SPEAKER] || v == _opcodes[OP_ASSIGN_PORTRAIT_LOCATION] ||
		v == _opcodes[OP_BANISH_WINDOW] || v == _opcodes[OP_IF_STATEMENT] ||
		v == _opcodes[OP_ELSE_STATEMENT] || v == _opcodes[OP_END_IF_STATEMENT] ||
		v == _opcodes[OP_GOTO_SCENE] || v == _opcodes[OP_CALL_TALK_FILE]) {
		_wait = 1;
	}
}

OpcodeReturn ScalpelTalk::cmdSwitchSpeaker(const byte *&str) {
	ScalpelPeople &people = *(ScalpelPeople *)_vm->_people;
	UserInterface &ui = *_vm->_ui;

	if (!(_speaker & SPEAKER_REMOVE))
		people.clearTalking();
	if (_talkToAbort)
		return RET_EXIT;

	ui.clearWindow();
	_yp = CONTROLS_Y + 12;
	_charCount = _line = 0;

	_speaker = *++str - 1;
	people.setTalking(_speaker);
	pullSequence();
	pushSequence(_speaker);
	people.setTalkSequence(_speaker);

	return RET_SUCCESS;
}

OpcodeReturn ScalpelTalk::cmdGotoScene(const byte *&str) {
	ScalpelMap &map = *(ScalpelMap *)_vm->_map;
	People &people = *_vm->_people;
	Scene &scene = *_vm->_scene;
	scene._goToScene = str[1] - 1;

	if (scene._goToScene != OVERHEAD_MAP) {
		// Not going to the map overview
		map._oldCharPoint = scene._goToScene;
		map._overPos.x = (map[scene._goToScene].x - 6) * FIXED_INT_MULTIPLIER;
		map._overPos.y = (map[scene._goToScene].y + 9) * FIXED_INT_MULTIPLIER;

		// Run a canimation?
		if (str[2] > 100) {
			people._savedPos = PositionFacing(160, 100, str[2]);
		} else {
			int32 posX = (str[3] - 1) * 256 + str[4] - 1;
			int32 posY = str[5] - 1;
			people._savedPos = PositionFacing(posX, posY, str[2] - 1);
		}
	}

	str += 6;

	_scriptMoreFlag = (scene._goToScene == 100) ? 2 : 1;
	_scriptSaveIndex = str - _scriptStart;
	_endStr = true;
	_wait = 0;

	return RET_SUCCESS;
}

OpcodeReturn ScalpelTalk::cmdAssignPortraitLocation(const byte *&str) {
	People &people = *_vm->_people;

	++str;
	switch (str[0] & 15) {
	case 1:
		people._portraitSide = 20;
		break;
	case 2:
		people._portraitSide = 220;
		break;
	case 3:
		people._portraitSide = 120;
		break;
	default:
		break;
	}

	if (str[0] > 15)
		people._speakerFlip = true;

	return RET_SUCCESS;
}

OpcodeReturn ScalpelTalk::cmdClearInfoLine(const byte *&str) {
	UserInterface &ui = *_vm->_ui;

	ui._infoFlag = true;
	ui.clearInfo();

	return RET_SUCCESS;
}

OpcodeReturn ScalpelTalk::cmdClearWindow(const byte *&str) {
	UserInterface &ui = *_vm->_ui;

	ui.clearWindow();
	_yp = CONTROLS_Y + 12;
	_charCount = _line = 0;

	return RET_SUCCESS;
}

OpcodeReturn ScalpelTalk::cmdDisplayInfoLine(const byte *&str) {
	Screen &screen = *_vm->_screen;
	UserInterface &ui = *_vm->_ui;
	Common::String tempString;

	++str;
	for (int idx = 0; idx < str[0]; ++idx)
		tempString += str[idx + 1];
	str += str[0];

	screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", tempString.c_str());
	ui._menuCounter = 30;

	return RET_SUCCESS;
}

OpcodeReturn ScalpelTalk::cmdElse(const byte *&str) {
	// If this is encountered here, it means that a preceeding IF statement was found,
	// and evaluated to true. Now all the statements for the true block are finished,
	// so skip over the block of code that would have executed if the result was false
	_wait = 0;
	do {
		++str;
	} while (str[0] && str[0] != _opcodes[OP_END_IF_STATEMENT]);

	return RET_SUCCESS;
}

OpcodeReturn ScalpelTalk::cmdIf(const byte *&str) {
	++str;
	int flag = (str[0] - 1) * 256 + str[1] - 1 - (str[1] == 1 ? 1 : 0);
	++str;
	_wait = 0;

	bool result = flag < 0x8000;
	if (_vm->readFlags(flag & 0x7fff) != result) {
		do {
			++str;
		} while (str[0] && str[0] != _opcodes[OP_ELSE_STATEMENT] && str[0] != _opcodes[OP_END_IF_STATEMENT]);

		if (!str[0])
			_endStr = true;
	}

	return RET_SUCCESS;
}

OpcodeReturn ScalpelTalk::cmdMoveMouse(const byte *&str) {
	Events &events = *_vm->_events;

	++str;
	events.warpMouse(Common::Point((str[0] - 1) * 256 + str[1] - 1, str[2]));
	if (_talkToAbort)
		return RET_EXIT;
	str += 3;

	return RET_SUCCESS;
}

OpcodeReturn ScalpelTalk::cmdPlayPrologue(const byte *&str) {
	Animation &anim = *_vm->_animation;
	Common::String tempString;

	++str;
	for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
		tempString += str[idx];

	anim.play(tempString, false, 1, 3, true, 4);

	return RET_SUCCESS;
}

OpcodeReturn ScalpelTalk::cmdRemovePortrait(const byte *&str) {
	People &people = *_vm->_people;

	if (_speaker >= 0 && _speaker < SPEAKER_REMOVE)
		people.clearTalking();
	pullSequence();
	if (_talkToAbort)
		return RET_EXIT;

	_speaker |= SPEAKER_REMOVE;
	return RET_SUCCESS;
}

OpcodeReturn ScalpelTalk::cmdWalkToCoords(const byte *&str) {
	People &people = *_vm->_people;
	++str;

	people[HOLMES].walkToCoords(Point32(((str[0] - 1) * 256 + str[1] - 1) * FIXED_INT_MULTIPLIER,
		str[2] * FIXED_INT_MULTIPLIER), str[3] - 1);
	if (_talkToAbort)
		return RET_EXIT;

	str += 3;
	return RET_SUCCESS;
}

OpcodeReturn ScalpelTalk::cmdSfxCommand(const byte *&str) {
	Sound &sound = *_vm->_sound;
	Common::String tempString;

	++str;
	if (sound._voices) {
		for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
			tempString += str[idx];
		sound.playSpeech(tempString);

		// Set voices to wait for more
		sound._voices = 2;
	}

	_wait = 1;
	str += 7;

	return RET_SUCCESS;
}

OpcodeReturn ScalpelTalk::cmdSummonWindow(const byte *&str) {
	Events       &events = *_vm->_events;
	ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;

	drawInterface();
	events._pressed = events._released = false;
	events.clearKeyboard();
	_noTextYet = false;

	if (_speaker != -1) {
		screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowExit);
		screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowUp);
		screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowDown);
	}

	return RET_SUCCESS;
}

void ScalpelTalk::loadTalkFile(const Common::String &filename) {
	Talk::loadTalkFile(filename);
	_3doSpeechIndex = 0;
}

void ScalpelTalk::talkWait(const byte *&str) {
	UserInterface &ui = *_vm->_ui;
	bool pauseFlag = _pauseFlag;

	Talk::talkWait(str);

	// Clear the window unless the wait was due to a PAUSE command
	if (!pauseFlag && _wait != -1 && str < _scriptEnd && str[0] != _opcodes[OP_SFX_COMMAND]) {
		if (!_talkStealth)
			ui.clearWindow();
		_yp = CONTROLS_Y + 12;
		_charCount = _line = 0;
	}
}

void ScalpelTalk::nothingToSay() {
	error("Character had no talk options available");
}

void ScalpelTalk::switchSpeaker() {
}

int ScalpelTalk::waitForMore(int delay) {
	Events &events = *_vm->_events;

	if (!IS_3DO) {
		return Talk::waitForMore(delay);
	}

	// Hide the cursor
	events.hideCursor();
	events.wait(1);

	switchSpeaker();

	// Play the video
	talk3DOMovieTrigger(_3doSpeechIndex++);

	// Adjust _talkStealth mode:
	// mode 1 - It was by a pause without stealth being on before the pause, so reset back to 0
	// mode 3 - It was set by a pause with stealth being on before the pause, to set it to active
	// mode 0/2 (Inactive/active) No change
	switch (_talkStealth) {
	case 1:
		_talkStealth = 0;
		break;
	case 2:
		_talkStealth = 2;
		break;
	default:
		break;
	}

	events.showCursor();
	events._pressed = events._released = false;

	return 254;
}

bool ScalpelTalk::talk3DOMovieTrigger(int subIndex) {
	ScalpelEngine &vm = *(ScalpelEngine *)_vm;
	Screen &screen = *_vm->_screen;

	// Find out a few things that we need
	int userSelector = _vm->_ui->_selector;
	int scriptSelector = _scriptSelect;
	int selector = 0;
	int roomNr = _vm->_scene->_currentScene;

	if (userSelector >= 0) {
		// User-selected dialog
		selector = userSelector;
	} else {
		if (scriptSelector >= 0) {
			// Script-selected dialog
			selector = scriptSelector;
		} else {
			warning("talk3DOMovieTrigger: unable to find selector");
			return true;
		}
	}

	// Make a quick update, so that current text is shown on screen
	screen.update();

	// Figure out that movie filename
	Common::String movieFilename;

	movieFilename = _scriptName;
	movieFilename.deleteChar(1); // remove 2nd character of scriptname
	// cut scriptname to 6 characters
	while (movieFilename.size() > 6) {
		movieFilename.deleteChar(6);
	}

	movieFilename.insertChar(selector + 'a', movieFilename.size());
	movieFilename.insertChar(subIndex + 'a', movieFilename.size());
	movieFilename = Common::String::format("movies/%02d/%s.stream", roomNr, movieFilename.c_str());

	warning("3DO movie player:");
	warning("room: %d", roomNr);
	warning("script: %s", _scriptName.c_str());
	warning("selector: %d", selector);
	warning("subindex: %d", subIndex);

	bool result = vm.play3doMovie(movieFilename, get3doPortraitPosition(), true);

	// Restore screen HACK
	_vm->_screen->makeAllDirty();

	return result;
}

Common::Point ScalpelTalk::get3doPortraitPosition() const {
	// TODO: This current method is only an assumption of how the original figured
	// out where to place each character's portrait movie.
	People &people = *_vm->_people;
	Scene &scene = *_vm->_scene;
	const int PORTRAIT_W = 100;
	const int PORTRAIT_H = 76;

	if (_speaker == -1)
		return Common::Point();

	// Get the position of the character
	Common::Point pt;
	if (_speaker == HOLMES) {
		pt = Common::Point(people[HOLMES]._position.x / FIXED_INT_MULTIPLIER,
			people[HOLMES]._position.y / FIXED_INT_MULTIPLIER);
	} else {
		int objNum = people.findSpeaker(_speaker);
		if (objNum == -1)
			return Common::Point();

		pt = scene._bgShapes[objNum]._position;
	}

	// Adjust the top-left so the center of the portrait will be on the character,
	// but ensure the portrait will be entirely on-screen
	pt -= Common::Point(PORTRAIT_W / 2, PORTRAIT_H / 2);
	pt.x = CLIP((int)pt.x, 10, SHERLOCK_SCREEN_WIDTH - 10 - PORTRAIT_W);
	pt.y = CLIP((int)pt.y, 10, CONTROLS_Y - PORTRAIT_H - 10);

	return pt;
}

void ScalpelTalk::drawInterface() {
	ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
	Surface &bb = *screen.getBackBuffer();

	bb.fillRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 10), BORDER_COLOR);
	bb.fillRect(Common::Rect(0, CONTROLS_Y + 10, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
	bb.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y + 10,
		SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
	bb.fillRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 1, SHERLOCK_SCREEN_WIDTH - 2,
		SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
	bb.fillRect(Common::Rect(2, CONTROLS_Y + 10, SHERLOCK_SCREEN_WIDTH - 2,
		SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);

	if (_talkTo != -1) {
		Common::String fixedText_Exit = FIXED(Window_Exit);
		Common::String fixedText_Up   = FIXED(Window_Up);
		Common::String fixedText_Down = FIXED(Window_Down);

		screen.makeButton(Common::Rect(99, CONTROLS_Y, 139, CONTROLS_Y + 10),
			119, fixedText_Exit);
		screen.makeButton(Common::Rect(140, CONTROLS_Y, 180, CONTROLS_Y + 10),
			159, fixedText_Up);
		screen.makeButton(Common::Rect(181, CONTROLS_Y, 221, CONTROLS_Y + 10),
			200, fixedText_Down);
	} else {
		Common::String fixedText_PressKeyToContinue = FIXED(PressKey_ToContinue);

		screen.makeButton(Common::Rect(46, CONTROLS_Y, 273, CONTROLS_Y + 10),
			160, fixedText_PressKeyToContinue);
	}
}

bool ScalpelTalk::displayTalk(bool slamIt) {
	ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
	int yp = CONTROLS_Y + 14;
	int lineY = -1;
	_moreTalkDown = _moreTalkUp = false;

	for (uint idx = 0; idx < _statements.size(); ++idx) {
		_statements[idx]._talkPos.top = _statements[idx]._talkPos.bottom = -1;
	}

	if (_talkIndex) {
		for (int idx = 0; idx < _talkIndex && !_moreTalkUp; ++idx) {
			if (_statements[idx]._talkMap != -1)
				_moreTalkUp = true;
		}
	}

	// Display the up arrow and enable Up button if the first option is scrolled off-screen
	if (_moreTalkUp) {
		if (slamIt) {
			screen.print(Common::Point(5, CONTROLS_Y + 13), INV_FOREGROUND, "~");
			screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, true, _fixedTextWindowUp);
		} else {
			screen.gPrint(Common::Point(5, CONTROLS_Y + 12), INV_FOREGROUND, "~");
			screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, false, _fixedTextWindowUp);
		}
	} else {
		if (slamIt) {
			screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, true, _fixedTextWindowUp);
			screen.vgaBar(Common::Rect(5, CONTROLS_Y + 11, 15, CONTROLS_Y + 22), INV_BACKGROUND);
		} else {
			screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowUp);
			screen._backBuffer1.fillRect(Common::Rect(5, CONTROLS_Y + 11,
				15, CONTROLS_Y + 22), INV_BACKGROUND);
		}
	}

	// Loop through the statements
	bool done = false;
	for (uint idx = _talkIndex; idx < _statements.size() && !done; ++idx) {
		Statement &statement = _statements[idx];

		if (statement._talkMap != -1) {
			bool flag = _talkHistory[_converseNum][idx];
			lineY = talkLine(idx, statement._talkMap, flag ? (byte)TALK_NULL : (byte)INV_FOREGROUND,
				yp, slamIt);

			if (lineY != -1) {
				statement._talkPos.top = yp;
				yp = lineY;
				statement._talkPos.bottom = yp;

				if (yp == SHERLOCK_SCREEN_HEIGHT)
					done = true;
			} else {
				done = true;
			}
		}
	}

	// Display the down arrow and enable down button if there are more statements available down off-screen
	if (lineY == -1 || lineY == SHERLOCK_SCREEN_HEIGHT) {
		_moreTalkDown = true;

		if (slamIt) {
			screen.print(Common::Point(5, 190), INV_FOREGROUND, "|");
			screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, true, _fixedTextWindowDown);
		} else {
			screen.gPrint(Common::Point(5, 189), INV_FOREGROUND, "|");
			screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, false, _fixedTextWindowDown);
		}
	} else {
		if (slamIt) {
			screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, true, _fixedTextWindowDown);
			screen.vgaBar(Common::Rect(5, 189, 16, 199), INV_BACKGROUND);
		} else {
			screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowDown);
			screen._backBuffer1.fillRect(Common::Rect(5, 189, 16, 199), INV_BACKGROUND);
		}
	}

	return done;
}

int ScalpelTalk::talkLine(int lineNum, int stateNum, byte color, int lineY, bool slamIt) {
	Screen &screen = *_vm->_screen;
	int idx = lineNum;
	Common::String msg, number;
	bool numberFlag = false;

	// Get the statement to display as well as optional number prefix
	if (idx < SPEAKER_REMOVE) {
		number = Common::String::format("%d.", stateNum + 1);
		numberFlag = true;
	} else {
		idx -= SPEAKER_REMOVE;
	}
	msg = _statements[idx]._statement;

	// Handle potentially multiple lines needed to display entire statement
	const char *lineStartP = msg.c_str();
	int maxWidth = 298 - (numberFlag ? 18 : 0);
	for (;;) {
		// Get as much of the statement as possible will fit on the
		Common::String sLine;
		const char *lineEndP = lineStartP;
		int width = 0;
		do {
			width += screen.charWidth(*lineEndP);
		} while (*++lineEndP && width < maxWidth);

		// Check if we need to wrap the line
		if (width >= maxWidth) {
			// Work backwards to the prior word's end
			while (*--lineEndP != ' ')
				;

			sLine = Common::String(lineStartP, lineEndP++);
		} else {
			// Can display remainder of the statement on the current line
			sLine = Common::String(lineStartP);
		}


		if (lineY <= (SHERLOCK_SCREEN_HEIGHT - 10)) {
			// Need to directly display on-screen?
			if (slamIt) {
				// See if a numer prefix is needed or not
				if (numberFlag) {
					// Are we drawing the first line?
					if (lineStartP == msg.c_str()) {
						// We are, so print the number and then the text
						screen.print(Common::Point(16, lineY), color, "%s", number.c_str());
					}

					// Draw the line with an indent
					screen.print(Common::Point(30, lineY), color, "%s", sLine.c_str());
				} else {
					screen.print(Common::Point(16, lineY), color, "%s", sLine.c_str());
				}
			} else {
				if (numberFlag) {
					if (lineStartP == msg.c_str()) {
						screen.gPrint(Common::Point(16, lineY - 1), color, "%s", number.c_str());
					}

					screen.gPrint(Common::Point(30, lineY - 1), color, "%s", sLine.c_str());
				} else {
					screen.gPrint(Common::Point(16, lineY - 1), color, "%s", sLine.c_str());
				}
			}

			// Move to next line, if any
			lineY += 9;
			lineStartP = lineEndP;

			if (!*lineEndP)
				break;
		} else {
			// We're close to the bottom of the screen, so stop display
			lineY = -1;
			break;
		}
	}

	if (lineY == -1 && lineStartP != msg.c_str())
		lineY = SHERLOCK_SCREEN_HEIGHT;

	// Return the Y position of the next line to follow this one
	return lineY;
}

void ScalpelTalk::showTalk() {
	People &people = *_vm->_people;
	ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
	ScalpelUserInterface &ui = *(ScalpelUserInterface *)_vm->_ui;
	byte color = ui._endKeyActive ? COMMAND_FOREGROUND : COMMAND_NULL;

	clearSequences();
	pushSequence(_talkTo);
	people.setListenSequence(_talkTo);

	ui._selector = ui._oldSelector = -1;

	if (!ui._windowOpen) {
		// Draw the talk interface on the back buffer
		drawInterface();
		displayTalk(false);
	} else {
		displayTalk(true);
	}

	// If the window is already open, simply draw. Otherwise, do it
	// to the back buffer and then summon the window
	if (ui._windowOpen) {
		screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, true, _fixedTextWindowExit);
	} else {
		screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, false, _fixedTextWindowExit);

		if (!ui._slideWindows) {
			screen.slamRect(Common::Rect(0, CONTROLS_Y,
				SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
		} else {
			ui.summonWindow();
		}

		ui._windowOpen = true;
	}
}

OpcodeReturn ScalpelTalk::cmdCallTalkFile(const byte *&str) {
	Common::String tempString;

	++str;
	for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
		tempString += str[idx];
	str += 8;

	int scriptCurrentIndex = str - _scriptStart;

	// Save the current script position and new talk file
	if (_scriptStack.size() < 9) {
		ScriptStackEntry rec1;
		rec1._name = _scriptName;
		rec1._currentIndex = scriptCurrentIndex;
		rec1._select = _scriptSelect;
		_scriptStack.push(rec1);

		// Push the new talk file onto the stack
		ScriptStackEntry rec2;
		rec2._name = tempString;
		rec2._currentIndex = 0;
		rec2._select = 100;
		_scriptStack.push(rec2);
	} else {
		error("Script stack overflow");
	}

	_scriptMoreFlag = 1;
	_endStr = true;
	_wait = 0;

	return RET_SUCCESS;
}

void ScalpelTalk::pushSequenceEntry(Object *obj) {
	Scene &scene = *_vm->_scene;
	SequenceEntry seqEntry;
	seqEntry._objNum = scene._bgShapes.indexOf(*obj);

	if (seqEntry._objNum != -1) {
		for (uint idx = 0; idx < MAX_TALK_SEQUENCES; ++idx)
			seqEntry._sequences.push_back(obj->_sequences[idx]);

		seqEntry._frameNumber = obj->_frameNumber;
		seqEntry._seqTo = obj->_seqTo;
	}

	_sequenceStack.push(seqEntry);
	if (_scriptStack.size() >= 5)
		error("script stack overflow");
}

void ScalpelTalk::pullSequence(int slot) {
	Scene &scene = *_vm->_scene;

	if (_sequenceStack.empty())
		return;

	SequenceEntry seq = _sequenceStack.pop();
	if (seq._objNum != -1) {
		Object &obj = scene._bgShapes[seq._objNum];

		if (obj._seqSize < MAX_TALK_SEQUENCES) {
			warning("Tried to restore too few frames");
		} else {
			for (int idx = 0; idx < MAX_TALK_SEQUENCES; ++idx)
				obj._sequences[idx] = seq._sequences[idx];

			obj._frameNumber = seq._frameNumber;
			obj._seqTo = seq._seqTo;
		}
	}
}

void ScalpelTalk::clearSequences() {
	_sequenceStack.clear();
}

void ScalpelTalk::skipBadText(const byte *&msgP) {
	// WORKAROUND: Skip over bad text in the original game
	const char *BAD_PHRASE1 = "Change Speaker to Sherlock Holmes ";

	if (!strncmp((const char *)msgP, BAD_PHRASE1, strlen(BAD_PHRASE1)))
		msgP += strlen(BAD_PHRASE1);
}

} // End of namespace Scalpel

} // End of namespace Sherlock