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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/scalpel/scalpel_talk.h"
#include "sherlock/scalpel/scalpel_people.h"
#include "sherlock/scalpel/scalpel_user_interface.h"
#include "sherlock/sherlock.h"
#include "sherlock/screen.h"
namespace Sherlock {
namespace Scalpel {
const byte SCALPEL_OPCODES[] = {
128, // OP_SWITCH_SPEAKER
129, // OP_RUN_CANIMATION
130, // OP_ASSIGN_PORTRAIT_LOCATION
131, // OP_PAUSE
132, // OP_REMOVE_PORTRAIT
133, // OP_CLEAR_WINDOW
134, // OP_ADJUST_OBJ_SEQUENCE
135, // OP_WALK_TO_COORDS
136, // OP_PAUSE_WITHOUT_CONTROL
137, // OP_BANISH_WINDOW
138, // OP_SUMMON_WINDOW
139, // OP_SET_FLAG
140, // OP_SFX_COMMAND
141, // OP_TOGGLE_OBJECT
142, // OP_STEALTH_MODE_ACTIVE
143, // OP_IF_STATEMENT
144, // OP_ELSE_STATEMENT
145, // OP_END_IF_STATEMENT
146, // OP_STEALTH_MODE_DEACTIVATE
147, // OP_TURN_HOLMES_OFF
148, // OP_TURN_HOLMES_ON
149, // OP_GOTO_SCENE
150, // OP_PLAY_PROLOGUE
151, // OP_ADD_ITEM_TO_INVENTORY
152, // OP_SET_OBJECT
153, // OP_CALL_TALK_FILE
143, // OP_MOVE_MOUSE
155, // OP_DISPLAY_INFO_LINE
156, // OP_CLEAR_INFO_LINE
157, // OP_WALK_TO_CANIMATION
158, // OP_REMOVE_ITEM_FROM_INVENTORY
159, // OP_ENABLE_END_KEY
160, // OP_DISABLE_END_KEY
161, // OP_CARRIAGE_RETURN
0, // OP_MOUSE_ON_OFF
0, // OP_SET_WALK_CONTROL
0, // OP_SET_TALK_SEQUENCE
0, // OP_PLAY_SONG
0, // OP_WALK_HOLMES_AND_NPC_TO_CANIM
0, // OP_SET_NPC_PATH_DEST
0, // OP_NEXT_SONG
0, // OP_SET_NPC_PATH_PAUSE
0, // OP_PASSWORD
0, // OP_SET_SCENE_ENTRY_FLAG
0, // OP_WALK_NPC_TO_CANIM
0, // OP_WALK_HOLMES_AND_NPC_TO_COORDS
0, // OP_WALK_HOLMES_AND_NPC_TO_COORDS
0, // OP_SET_NPC_TALK_FILE
0, // OP_TURN_NPC_OFF
0, // OP_TURN_NPC_ON
0, // OP_NPC_DESC_ON_OFF
0, // OP_NPC_PATH_PAUSE_TAKING_NOTES
0, // OP_NPC_PATH_PAUSE_LOOKING_HOLMES
0, // OP_ENABLE_TALK_INTERRUPTS
0, // OP_DISABLE_TALK_INTERRUPTS
0, // OP_SET_NPC_INFO_LINE
0, // OP_SET_NPC_POSITION
0, // OP_NPC_PATH_LABEL
0, // OP_PATH_GOTO_LABEL
0, // OP_PATH_IF_FLAG_GOTO_LABEL
0, // OP_NPC_WALK_GRAPHICS
0, // OP_NPC_VERB
0, // OP_NPC_VERB_CANIM
0, // OP_NPC_VERB_SCRIPT
0, // OP_RESTORE_PEOPLE_SEQUENCE
0, // OP_NPC_VERB_TARGET
0, // OP_TURN_SOUNDS_OFF
0 // OP_NULL
};
/*----------------------------------------------------------------*/
ScalpelTalk::ScalpelTalk(SherlockEngine *vm) : Talk(vm) {
static OpcodeMethod OPCODE_METHODS[] = {
(OpcodeMethod)&ScalpelTalk::cmdSwitchSpeaker,
(OpcodeMethod)&ScalpelTalk::cmdRunCAnimation,
(OpcodeMethod)&ScalpelTalk::cmdAssignPortraitLocation,
(OpcodeMethod)&ScalpelTalk::cmdPause,
(OpcodeMethod)&ScalpelTalk::cmdRemovePortrait,
(OpcodeMethod)&ScalpelTalk::cmdClearWindow,
(OpcodeMethod)&ScalpelTalk::cmdAdjustObjectSequence,
(OpcodeMethod)&ScalpelTalk::cmdWalkToCoords,
(OpcodeMethod)&ScalpelTalk::cmdPauseWithoutControl,
(OpcodeMethod)&ScalpelTalk::cmdBanishWindow,
(OpcodeMethod)&ScalpelTalk::cmdSummonWindow,
(OpcodeMethod)&ScalpelTalk::cmdSetFlag,
(OpcodeMethod)&ScalpelTalk::cmdSfxCommand,
(OpcodeMethod)&ScalpelTalk::cmdToggleObject,
(OpcodeMethod)&ScalpelTalk::cmdStealthModeActivate,
(OpcodeMethod)&ScalpelTalk::cmdIf,
(OpcodeMethod)&ScalpelTalk::cmdElse,
nullptr,
(OpcodeMethod)&ScalpelTalk::cmdStealthModeDeactivate,
(OpcodeMethod)&ScalpelTalk::cmdHolmesOff,
(OpcodeMethod)&ScalpelTalk::cmdHolmesOn,
(OpcodeMethod)&ScalpelTalk::cmdGotoScene,
(OpcodeMethod)&ScalpelTalk::cmdPlayPrologue,
(OpcodeMethod)&ScalpelTalk::cmdAddItemToInventory,
(OpcodeMethod)&ScalpelTalk::cmdSetObject,
(OpcodeMethod)&ScalpelTalk::cmdCallTalkFile,
(OpcodeMethod)&ScalpelTalk::cmdMoveMouse,
(OpcodeMethod)&ScalpelTalk::cmdDisplayInfoLine,
(OpcodeMethod)&ScalpelTalk::cmdClearInfoLine,
(OpcodeMethod)&ScalpelTalk::cmdWalkToCAnimation,
(OpcodeMethod)&ScalpelTalk::cmdRemoveItemFromInventory,
(OpcodeMethod)&ScalpelTalk::cmdEnableEndKey,
(OpcodeMethod)&ScalpelTalk::cmdDisableEndKey,
(OpcodeMethod)&ScalpelTalk::cmdCarriageReturn,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr
};
_opcodes = SCALPEL_OPCODES;
_opcodeTable = OPCODE_METHODS;
}
void ScalpelTalk::talkInterface(const byte *&str) {
People &people = *_vm->_people;
Screen &screen = *_vm->_screen;
UserInterface &ui = *_vm->_ui;
// If the window isn't yet open, draw the window before printing starts
if (!ui._windowOpen && _noTextYet) {
_noTextYet = false;
drawInterface();
if (_talkTo != -1) {
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, "Exit");
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, "Up");
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, "Down");
}
}
// If it's the first line, display the speaker
if (!_line && _speaker >= 0 && _speaker < (int)people._characters.size()) {
// If the window is open, display the name directly on-screen.
// Otherwise, simply draw it on the back buffer
if (ui._windowOpen) {
screen.print(Common::Point(16, _yp), TALK_FOREGROUND, "%s",
people._characters[_speaker & 127]._name);
}
else {
screen.gPrint(Common::Point(16, _yp - 1), TALK_FOREGROUND, "%s",
people._characters[_speaker & 127]._name);
_openTalkWindow = true;
}
_yp += 9;
}
// Find amount of text that will fit on the line
int width = 0, idx = 0;
do {
width += screen.charWidth(str[idx]);
++idx;
++_charCount;
} while (width < 298 && str[idx] && str[idx] != '{' && str[idx] < _opcodes[0]);
if (str[idx] || width >= 298) {
if (str[idx] < _opcodes[0] && str[idx] != '{') {
--idx;
--_charCount;
}
}
else {
_endStr = true;
}
// If word wrap is needed, find the start of the current word
if (width >= 298) {
while (str[idx] != ' ') {
--idx;
--_charCount;
}
}
// Print the line
Common::String lineStr((const char *)str, (const char *)str + idx);
// If the speaker indicates a description file, print it in yellow
if (_speaker != -1) {
if (ui._windowOpen) {
screen.print(Common::Point(16, _yp), COMMAND_FOREGROUND, "%s", lineStr.c_str());
}
else {
screen.gPrint(Common::Point(16, _yp - 1), COMMAND_FOREGROUND, "%s", lineStr.c_str());
_openTalkWindow = true;
}
}
else {
if (ui._windowOpen) {
screen.print(Common::Point(16, _yp), COMMAND_FOREGROUND, "%s", lineStr.c_str());
}
else {
screen.gPrint(Common::Point(16, _yp - 1), COMMAND_FOREGROUND, "%s", lineStr.c_str());
_openTalkWindow = true;
}
}
// Move to end of displayed line
str += idx;
// If line wrap occurred, then move to after the separating space between the words
if (str[0] < _opcodes[0] && str[0] != '{')
++str;
_yp += 9;
++_line;
// Certain different conditions require a wait
if ((_line == 4 && str < _scriptEnd && str[0] != _opcodes[OP_SFX_COMMAND] && str[0] != _opcodes[OP_PAUSE] && _speaker != -1) ||
(_line == 5 && str < _scriptEnd && str[0] != _opcodes[OP_PAUSE] && _speaker == -1) ||
_endStr) {
_wait = 1;
}
byte v = (str >= _scriptEnd ? 0 : str[0]);
if (v == _opcodes[OP_SWITCH_SPEAKER] || v == _opcodes[OP_ASSIGN_PORTRAIT_LOCATION] ||
v == _opcodes[OP_BANISH_WINDOW] || v == _opcodes[OP_IF_STATEMENT] ||
v == _opcodes[OP_ELSE_STATEMENT] || v == _opcodes[OP_END_IF_STATEMENT] ||
v == _opcodes[OP_GOTO_SCENE] || v == _opcodes[OP_CALL_TALK_FILE]) {
_wait = 1;
}
}
OpcodeReturn ScalpelTalk::cmdSwitchSpeaker(const byte *&str) {
ScalpelPeople &people = *(ScalpelPeople *)_vm->_people;
UserInterface &ui = *_vm->_ui;
if (!(_speaker & SPEAKER_REMOVE))
people.clearTalking();
if (_talkToAbort)
return RET_EXIT;
ui.clearWindow();
_yp = CONTROLS_Y + 12;
_charCount = _line = 0;
_speaker = *++str - 1;
people.setTalking(_speaker);
pullSequence();
pushSequence(_speaker);
people.setTalkSequence(_speaker);
return RET_SUCCESS;
}
OpcodeReturn ScalpelTalk::cmdAssignPortraitLocation(const byte *&str) {
People &people = *_vm->_people;
++str;
switch (str[0] & 15) {
case 1:
people._portraitSide = 20;
break;
case 2:
people._portraitSide = 220;
break;
case 3:
people._portraitSide = 120;
break;
default:
break;
}
if (str[0] > 15)
people._speakerFlip = true;
return RET_SUCCESS;
}
OpcodeReturn ScalpelTalk::cmdClearInfoLine(const byte *&str) {
UserInterface &ui = *_vm->_ui;
ui._infoFlag = true;
ui.clearInfo();
return RET_SUCCESS;
}
OpcodeReturn ScalpelTalk::cmdClearWindow(const byte *&str) {
UserInterface &ui = *_vm->_ui;
ui.clearWindow();
_yp = CONTROLS_Y + 12;
_charCount = _line = 0;
return RET_SUCCESS;
}
OpcodeReturn ScalpelTalk::cmdDisplayInfoLine(const byte *&str) {
Screen &screen = *_vm->_screen;
UserInterface &ui = *_vm->_ui;
Common::String tempString;
++str;
for (int idx = 0; idx < str[0]; ++idx)
tempString += str[idx + 1];
str += str[0];
screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", tempString.c_str());
ui._menuCounter = 30;
return RET_SUCCESS;
}
OpcodeReturn ScalpelTalk::cmdElse(const byte *&str) {
// If this is encountered here, it means that a preceeding IF statement was found,
// and evaluated to true. Now all the statements for the true block are finished,
// so skip over the block of code that would have executed if the result was false
_wait = 0;
do {
++str;
} while (str[0] && str[0] != _opcodes[OP_END_IF_STATEMENT]);
return RET_SUCCESS;
}
OpcodeReturn ScalpelTalk::cmdIf(const byte *&str) {
++str;
int flag = (str[0] - 1) * 256 + str[1] - 1 - (str[1] == 1 ? 1 : 0);
++str;
_wait = 0;
bool result = flag < 0x8000;
if (_vm->readFlags(flag & 0x7fff) != result) {
do {
++str;
} while (str[0] && str[0] != _opcodes[OP_ELSE_STATEMENT] && str[0] != _opcodes[OP_END_IF_STATEMENT]);
if (!str[0])
_endStr = true;
}
return RET_SUCCESS;
}
OpcodeReturn ScalpelTalk::cmdMoveMouse(const byte *&str) {
Events &events = *_vm->_events;
++str;
events.moveMouse(Common::Point((str[0] - 1) * 256 + str[1] - 1, str[2]));
if (_talkToAbort)
return RET_EXIT;
str += 3;
return RET_SUCCESS;
}
OpcodeReturn ScalpelTalk::cmdPlayPrologue(const byte *&str) {
Animation &anim = *_vm->_animation;
Common::String tempString;
++str;
for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
tempString += str[idx];
anim.play(tempString, false, 1, 3, true, 4);
return RET_SUCCESS;
}
OpcodeReturn ScalpelTalk::cmdRemovePortrait(const byte *&str) {
People &people = *_vm->_people;
if (_speaker >= 0 && _speaker < SPEAKER_REMOVE)
people.clearTalking();
pullSequence();
if (_talkToAbort)
return RET_EXIT;
_speaker |= SPEAKER_REMOVE;
return RET_SUCCESS;
}
OpcodeReturn ScalpelTalk::cmdSfxCommand(const byte *&str) {
Sound &sound = *_vm->_sound;
Common::String tempString;
++str;
if (sound._voices) {
for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
tempString += str[idx];
sound.playSound(tempString, WAIT_RETURN_IMMEDIATELY);
// Set voices to wait for more
sound._voices = 2;
sound._speechOn = (*sound._soundIsOn);
}
_wait = 1;
str += 7;
return RET_SUCCESS;
}
OpcodeReturn ScalpelTalk::cmdSummonWindow(const byte *&str) {
Events &events = *_vm->_events;
Screen &screen = *_vm->_screen;
drawInterface();
events._pressed = events._released = false;
events.clearKeyboard();
_noTextYet = false;
if (_speaker != -1) {
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, "Exit");
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, "Up");
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, "Down");
}
return RET_SUCCESS;
}
OpcodeReturn ScalpelTalk::cmdCarriageReturn(const byte *&str) {
return RET_SUCCESS;
}
} // End of namespace Scalpel
} // End of namespace Sherlock
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