1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_SCALPEL_TALK_H
#define SHERLOCK_SCALPEL_TALK_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/serializer.h"
#include "common/stream.h"
#include "common/stack.h"
#include "sherlock/talk.h"
namespace Sherlock {
namespace Scalpel {
class ScalpelTalk : public Talk {
private:
OpcodeReturn cmdSwitchSpeaker(const byte *&str);
OpcodeReturn cmdAssignPortraitLocation(const byte *&str);
OpcodeReturn cmdGotoScene(const byte *&str);
OpcodeReturn cmdClearInfoLine(const byte *&str);
OpcodeReturn cmdClearWindow(const byte *&str);
OpcodeReturn cmdDisplayInfoLine(const byte *&str);
OpcodeReturn cmdElse(const byte *&str);
OpcodeReturn cmdIf(const byte *&str);
OpcodeReturn cmdMoveMouse(const byte *&str);
OpcodeReturn cmdPlayPrologue(const byte *&str);
OpcodeReturn cmdRemovePortrait(const byte *&str);
OpcodeReturn cmdSfxCommand(const byte *&str);
OpcodeReturn cmdSummonWindow(const byte *&str);
OpcodeReturn cmdWalkToCoords(const byte *&str);
protected:
/**
* Display the talk interface window
*/
virtual void talkInterface(const byte *&str);
/**
* Pause when displaying a talk dialog on-screen
*/
virtual void talkWait(const byte *&str);
/**
* Trigger to play a 3DO talk dialog movie
*/
virtual void talk3DOMovieTrigger(int subIndex);
/**
* Show the talk display
*/
virtual void showTalk();
public:
ScalpelTalk(SherlockEngine *vm);
virtual ~ScalpelTalk() {}
/**
* Draws the interface for conversation display
*/
void drawInterface();
/**
* Display a list of statements in a window at the bottom of the screen that the
* player can select from.
*/
bool displayTalk(bool slamIt);
/**
* Prints a single conversation option in the interface window
*/
int talkLine(int lineNum, int stateNum, byte color, int lineY, bool slamIt);
};
} // End of namespace Scalpel
} // End of namespace Sherlock
#endif
|