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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_SCALPEL_TALK_H
#define SHERLOCK_SCALPEL_TALK_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/serializer.h"
#include "common/stream.h"
#include "common/stack.h"
#include "sherlock/talk.h"
namespace Sherlock {
namespace Scalpel {
class ScalpelTalk : public Talk {
private:
OpcodeReturn cmdSwitchSpeaker(const byte *&str);
OpcodeReturn cmdAssignPortraitLocation(const byte *&str);
OpcodeReturn cmdGotoScene(const byte *&str);
OpcodeReturn cmdClearInfoLine(const byte *&str);
OpcodeReturn cmdClearWindow(const byte *&str);
OpcodeReturn cmdDisplayInfoLine(const byte *&str);
OpcodeReturn cmdElse(const byte *&str);
OpcodeReturn cmdIf(const byte *&str);
OpcodeReturn cmdMoveMouse(const byte *&str);
OpcodeReturn cmdPlayPrologue(const byte *&str);
OpcodeReturn cmdRemovePortrait(const byte *&str);
OpcodeReturn cmdSfxCommand(const byte *&str);
OpcodeReturn cmdSummonWindow(const byte *&str);
OpcodeReturn cmdCarriageReturn(const byte *&str);
protected:
/**
* Display the talk interface window
*/
virtual void talkInterface(const byte *&str);
/**
* Pause when displaying a talk dialog on-screen
*/
virtual void talkWait(const byte *&str);
public:
ScalpelTalk(SherlockEngine *vm);
virtual ~ScalpelTalk() {}
};
} // End of namespace Scalpel
} // End of namespace Sherlock
#endif
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