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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_SETTINGS_H
#define SHERLOCK_SETTINGS_H
#include "common/scummsys.h"
namespace Sherlock {
class SherlockEngine;
namespace Scalpel {
class Settings {
private:
SherlockEngine *_vm;
Settings(SherlockEngine *vm) : _vm(vm) {}
/**
* Draws the interface for the settings window
*/
void drawInteface(bool flag);
/**
* Draws the buttons for the settings dialog
*/
int drawButtons(const Common::Point &pt, int key);
public:
/**
* Handles input when the settings window is being shown
* @remarks Whilst this would in theory be better in the Journal class, since it displays in
* the user interface, it uses so many internal UI fields, that it sort of made some sense
* to put it in the UserInterface class.
*/
static void show(SherlockEngine *vm);
};
} // End of namespace Scalpel
} // End of namespace Sherlock
#endif
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