blob: 4adbe95ff47a71e7f65057203361d25576a037e0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_SCALPEL_TSAGE_LOGO_H
#define SHERLOCK_SCALPEL_TSAGE_LOGO_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/file.h"
#include "common/list.h"
#include "common/str.h"
#include "common/str-array.h"
#include "common/util.h"
#include "graphics/surface.h"
#include "sherlock/scalpel/tsage/resources.h"
#include "sherlock/screen.h"
namespace Sherlock {
namespace Scalpel {
class ScalpelEngine;
namespace TsAGE {
class Logo {
private:
ScalpelEngine *_vm;
TLib _lib;
Surface _surface;
int _counter;
byte _palette1[PALETTE_SIZE];
byte _palette2[PALETTE_SIZE];
byte _palette3[PALETTE_SIZE];
Logo(ScalpelEngine *vm);
void nextFrame();
bool finished() const;
/**
* Load the background for the scene
*/
void loadBackground();
/**
* Fade from the current palette to a new one
*/
void fade(const byte palette[PALETTE_SIZE]);
public:
static bool show(ScalpelEngine *vm);
};
} // end of namespace TsAGE
} // end of namespace Scalpel
} // end of namespace Sherlock
#endif
|