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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/scripts.h"
#include "sherlock/sherlock.h"
namespace Sherlock {
Scripts::Scripts(SherlockEngine *vm): _vm(vm) {
_scriptMoreFlag = 0;
_scriptSaveIndex = 0;
_scriptSelect = 0;
}
void Scripts::doScript(const Common::String &str) {
// TODO
}
void Scripts::popStack() {
ScriptEntry script = _scriptStack.pop();
_scriptName = script._name;
_scriptSaveIndex = script._index;
_scriptSelect = script._select;
_scriptMoreFlag = true;
}
} // End of namespace Sherlock
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