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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef SHERLOCK_SCRIPTS_H
#define SHERLOCK_SCRIPTS_H

#include "common/scummsys.h"
#include "common/stack.h"

namespace Sherlock {

class SherlockEngine;

struct ScriptEntry {
	Common::String _name;
	int _index;
	int _select;
};

class Scripts {
private:
	SherlockEngine *_vm;
public:
	Common::Stack<ScriptEntry> _scriptStack;
	int _scriptMoreFlag;
	Common::String _scriptName;
	int _scriptSaveIndex;
	int _scriptSelect;
public:
	Scripts(SherlockEngine *vm);

	void doScript(const Common::String &str);

	void popStack();
};

} // End of namespace Sherlock

#endif