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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/sherlock.h"
#include "sherlock/graphics.h"
#include "common/scummsys.h"
#include "common/debug-channels.h"
#include "engines/util.h"
namespace Sherlock {
SherlockEngine::SherlockEngine(OSystem *syst, const SherlockGameDescription *gameDesc) :
Engine(syst), _gameDescription(gameDesc) {
_animation = nullptr;
_debugger = nullptr;
_events = nullptr;
_journal = nullptr;
_res = nullptr;
_rooms = nullptr;
_screen = nullptr;
_sound = nullptr;
_talk = nullptr;
_useEpilogue2 = false;
}
SherlockEngine::~SherlockEngine() {
delete _animation;
delete _debugger;
delete _events;
delete _journal;
delete _res;
delete _rooms;
delete _screen;
delete _sound;
delete _talk;
}
void SherlockEngine::initialize() {
initGraphics(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT, false);
DebugMan.addDebugChannel(kDebugScript, "scripts", "Script debug level");
/*
int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MIDI);
bool native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
MidiDriver *driver = MidiDriver::createMidi(midiDriver);
if (native_mt32)
driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
_midi = new MidiPlayer(this, driver);
_midi->setGM(true);
_midi->setNativeMT32(native_mt32);
*/
_animation = new Animation(this);
_debugger = new Debugger(this);
_events = new EventsManager(this);
_journal = new Journal();
_res = new Resources();
_rooms = new Rooms();
_screen = new Screen(this);
_sound = new Sound(this);
_talk = new Talk();
}
Common::Error SherlockEngine::run() {
initialize();
showOpening();
// TODO: Rest of game
return Common::kNoError;
}
} // End of namespace Comet
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