1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_HOLMES_H
#define SHERLOCK_HOLMES_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/endian.h"
#include "common/hash-str.h"
#include "common/random.h"
#include "common/savefile.h"
#include "common/util.h"
#include "engines/engine.h"
#include "sherlock/animation.h"
#include "sherlock/debugger.h"
#include "sherlock/events.h"
#include "sherlock/inventory.h"
#include "sherlock/journal.h"
#include "sherlock/map.h"
#include "sherlock/people.h"
#include "sherlock/resources.h"
#include "sherlock/saveload.h"
#include "sherlock/scene.h"
#include "sherlock/screen.h"
#include "sherlock/sound.h"
#include "sherlock/talk.h"
#include "sherlock/user_interface.h"
namespace Sherlock {
enum {
kFileTypeHash
};
enum {
kDebugScript = 1 << 0
};
enum {
GType_SerratedScalpel = 0,
GType_RoseTattoo = 1
};
#define SHERLOCK_SCREEN_WIDTH 320
#define SHERLOCK_SCREEN_HEIGHT 200
#define SHERLOCK_SCENE_HEIGHT 138
struct SherlockGameDescription;
class Resource;
class SherlockEngine : public Engine {
private:
void sceneLoop();
void handleInput();
void loadConfig();
protected:
virtual void initialize();
virtual void showOpening() = 0;
virtual void startScene() {}
virtual bool hasFeature(EngineFeature f) const;
public:
const SherlockGameDescription *_gameDescription;
Animation *_animation;
Debugger *_debugger;
Events *_events;
Inventory *_inventory;
Journal *_journal;
Map *_map;
People *_people;
Resources *_res;
SaveManager *_saves;
Scene *_scene;
Screen *_screen;
Sound *_sound;
Talk *_talk;
UserInterface *_ui;
Common::RandomSource _randomSource;
Common::Array<bool> _flags;
Common::String _soundOverride;
Common::String _titleOverride;
bool _useEpilogue2;
int _loadGameSlot;
bool _canLoadSave;
public:
SherlockEngine(OSystem *syst, const SherlockGameDescription *gameDesc);
virtual ~SherlockEngine();
virtual Common::Error run();
virtual bool canLoadGameStateCurrently();
virtual bool canSaveGameStateCurrently();
virtual Common::Error loadGameState(int slot);
virtual Common::Error saveGameState(int slot, const Common::String &desc);
virtual void syncSoundSettings();
int getGameType() const;
uint32 getGameID() const;
uint32 getGameFeatures() const;
Common::Language getLanguage() const;
Common::Platform getPlatform() const;
Common::String getGameFile(int fileType);
int getRandomNumber(int limit) { return _randomSource.getRandomNumber(limit - 1); }
bool readFlags(int flagNum);
void setFlags(int flagNum);
void saveConfig();
void synchronize(Common::Serializer &s);
};
} // End of namespace Sherlock
#endif
|