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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/sound.h"
namespace Sherlock {
Sound::Sound(SherlockEngine *vm): _vm(vm) {
_sfxEnabled = true;
_musicEnabled = true;
_voicesEnabled = true;
_playingEpilogue = false;
}
void Sound::playSound(const Common::String &name, WaitType waitType) {
// TODO
}
void Sound::cacheSound(const Common::String &name, int index) {
// TODO
}
void Sound::playCachedSound(int index) {
// TODO
}
void Sound::clearCache() {
// TODO
}
void Sound::stopSound() {
// TODO
}
void Sound::playMusic(const Common::String &name) {
// TODO
}
void Sound::stopMusic() {
// TODO
}
} // End of namespace Sherlock
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