1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/sound.h"
#include "common/config-manager.h"
namespace Sherlock {
Sound::Sound(SherlockEngine *vm): _vm(vm) {
_digitized = false;
_music = false;
_voices = 0;
_soundOn = false;
_musicOn = false;
_speechOn = false;
_playingEpilogue = false;
_diskSoundPlaying = false;
_soundIsOn = nullptr;
}
/**
* Saves sound-related settings
*/
void Sound::syncSoundSettings() {
_digitized = !ConfMan.getBool("mute");
_music = !ConfMan.getBool("mute") && !ConfMan.getBool("music_mute");
_voices = !ConfMan.getBool("mute") && !ConfMan.getBool("speech_mute") ? 1 : 0;
// TODO: For now, keep sound completely mute until sound is implemented
_digitized = false;
_music = false;
_voices = 0;
}
void Sound::loadSound(const Common::String &name, int priority) {
// TODO
}
bool Sound::playSound(const Common::String &name, WaitType waitType) {
// TODO
return true;
}
void Sound::cacheSound(const Common::String &name, int index) {
// TODO
}
void Sound::playLoadedSound(int bufNum, int waitMode) {
// TODO
}
void Sound::playCachedSound(int index) {
// TODO
}
void Sound::freeLoadedSounds() {
// TODO
}
void Sound::clearCache() {
// TODO
}
void Sound::stopSound() {
// TODO
}
void Sound::playMusic(const Common::String &name) {
// TODO
}
void Sound::stopMusic() {
// TODO
}
int Sound::loadSong(int songNumber) {
// TODO
return 0;
}
void Sound::startSong() {
// TODO
}
void Sound::freeSong() {
// TODO
}
void Sound::stopSndFuncPtr(int v1, int v2) {
// TODO
}
void Sound::waitTimerRoland(uint time) {
// TODO
}
void Sound::freeDigiSound() {
delete[] _digiBuf;
_digiBuf = nullptr;
_diskSoundPlaying = false;
}
} // End of namespace Sherlock
|