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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_TALK_H
#define SHERLOCK_TALK_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/serializer.h"
#include "common/stream.h"
#include "common/stack.h"
namespace Sherlock {
#define MAX_TALK_SEQUENCES 11
#define MAX_TALK_FILES 500
enum {
SWITCH_SPEAKER = 128,
RUN_CANIMATION = 129,
ASSIGN_PORTRAIT_LOCATION = 130,
PAUSE = 131,
REMOVE_PORTRAIT = 132,
CLEAR_WINDOW = 133,
ADJUST_OBJ_SEQUENCE = 134,
WALK_TO_COORDS = 135,
PAUSE_WITHOUT_CONTROL = 136,
BANISH_WINDOW = 137,
SUMMON_WINDOW = 138,
SET_FLAG = 139,
SFX_COMMAND = 140,
TOGGLE_OBJECT = 141,
STEALTH_MODE_ACTIVE = 142,
IF_STATEMENT = 143,
ELSE_STATEMENT = 144,
END_IF_STATEMENT = 145,
STEALTH_MODE_DEACTIVATE = 146,
TURN_HOLMES_OFF = 147,
TURN_HOLMES_ON = 148,
GOTO_SCENE = 149,
PLAY_PROLOGUE = 150,
ADD_ITEM_TO_INVENTORY = 151,
SET_OBJECT = 152,
CALL_TALK_FILE = 153,
MOVE_MOUSE = 154,
DISPLAY_INFO_LINE = 155,
CLEAR_INFO_LINE = 156,
WALK_TO_CANIMATION = 157,
REMOVE_ITEM_FROM_INVENTORY = 158,
ENABLE_END_KEY = 159,
DISABLE_END_KEY = 160,
CARRIAGE_RETURN = 161
};
struct SequenceEntry {
int _objNum;
Common::Array<byte> _sequences;
int _frameNumber;
int _seqTo;
SequenceEntry();
};
struct ScriptStackEntry {
Common::String _name;
int _currentIndex;
int _select;
};
struct Statement {
Common::String _statement;
Common::String _reply;
Common::String _linkFile;
Common::String _voiceFile;
Common::Array<int> _required;
Common::Array<int> _modified;
int _portraitSide;
int _quotient;
int _talkMap;
Common::Rect _talkPos;
void synchronize(Common::SeekableReadStream &s);
};
struct TalkHistoryEntry {
bool _data[16];
TalkHistoryEntry();
bool &operator[](int index) { return _data[index]; }
};
struct TalkSequences {
byte _data[MAX_TALK_SEQUENCES];
TalkSequences() { clear(); }
TalkSequences(const byte *data);
byte &operator[](int idx) { return _data[idx]; }
void clear();
};
class SherlockEngine;
class UserInterface;
class Talk {
friend class UserInterface;
private:
Common::Array<TalkSequences> STILL_SEQUENCES;
Common::Array<TalkSequences> TALK_SEQUENCES;
private:
SherlockEngine *_vm;
Common::Stack<SequenceEntry> _savedSequences;
Common::Stack<SequenceEntry> _sequenceStack;
Common::Stack<ScriptStackEntry> _scriptStack;
Common::Array<Statement> _statements;
TalkHistoryEntry _talkHistory[MAX_TALK_FILES];
int _speaker;
int _talkIndex;
int _scriptSelect;
int _converseNum;
int _talkStealth;
int _talkToFlag;
int _scriptSaveIndex;
int _scriptCurrentIndex;
private:
void stripVoiceCommands();
void setTalkMap();
bool displayTalk(bool slamIt);
int talkLine(int lineNum, int stateNum, byte color, int lineY, bool slamIt);
void doScript(const Common::String &script);
int waitForMore(int delay);
public:
bool _talkToAbort;
int _talkCounter;
int _talkTo;
int _scriptMoreFlag;
Common::String _scriptName;
bool _moreTalkUp, _moreTalkDown;
public:
Talk(SherlockEngine *vm);
void setSequences(const byte *talkSequences, const byte *stillSequences,
int maxPeople);
Statement &operator[](int idx) { return _statements[idx]; }
void talkTo(const Common::String &filename);
void talk(int objNum);
void freeTalkVars();
void drawInterface();
void loadTalkFile(const Common::String &filename);
void setStillSeq(int speaker);
void clearSequences();
void pullSequence();
void pushSequence(int speaker);
void setSequence(int speaker);
bool isSequencesEmpty() const { return _scriptStack.empty(); }
void popStack();
void synchronize(Common::Serializer &s);
};
} // End of namespace Sherlock
#endif
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