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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_TATTOO_H
#define SHERLOCK_TATTOO_H
#include "sherlock/sherlock.h"
#include "sherlock/tattoo/tattoo_darts.h"
namespace Sherlock {
namespace Tattoo {
enum {
INV_FOREGROUND = 167,
INV_BACKGROUND = 1,
INFO_FOREGROUND = 233,
INFO_BACKGROUND = 239,
INFO_TOP = 185,
INFO_MIDDLE = 186,
INFO_BOTTOM = 188,
MENU_BACKGROUND = 225,
COMMAND_FOREGROUND = 15,
COMMAND_HIGHLIGHTED = 254,
COMMAND_NULL = 193,
PEN_COLOR = 248,
PEN_HIGHLIGHT_COLOR = 129
};
enum {
FLAG_PLAYER_IS_HOLMES = 76,
FLAG_ALT_MAP_MUSIC = 525
};
class TattooEngine : public SherlockEngine {
private:
Darts _darts;
/**
* Loads the initial palette for the game
*/
void loadInitialPalette();
/**
* Load the initial inventory
*/
void loadInventory();
protected:
/**
* Initialize the engine
*/
virtual void initialize();
virtual void showOpening();
/**
* Starting a scene within the game
*/
virtual void startScene();
public:
bool _creditsActive;
bool _runningProlog;
bool _fastMode, _allowFastMode;
bool _transparentMenus;
public:
TattooEngine(OSystem *syst, const SherlockGameDescription *gameDesc);
virtual ~TattooEngine();
/**
* Draw credits on the screen
*/
void drawCredits();
/**
* Blit the drawn credits to the screen
*/
void blitCredits();
/**
* Erase any area of the screen covered by credits
*/
void eraseCredits();
void doHangManPuzzle();
};
} // End of namespace Tattoo
} // End of namespace Sherlock
#endif
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