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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_TATTOO_DARTS_H
#define SHERLOCK_TATTOO_DARTS_H
#include "common/scummsys.h"
#include "sherlock/image_file.h"
namespace Sherlock {
class SherlockEngine;
namespace Tattoo {
enum GameType { GAME_301, GAME_CRICKET, GAME_501 };
class Darts {
private:
SherlockEngine *_vm;
GameType _gameType;
ImageFile *_hand1, *_hand2;
ImageFile *_dartGraphics;
ImageFile *_dartsLeft;
ImageFile *_dartMap;
ImageFile *_dartBoard;
Common::Rect _dartInfo;
int _cricketScore[2][7];
int _score1, _score2;
int _roundNum;
int _roundScore;
int _level;
int _compPlay;
Common::String _opponent;
int _spacing;
bool _oldDartButtons;
int _handX;
Common::Point _handSize;
/**
* Initialize game variables
*/
void initDarts();
/**
* Load dartboard graphics
*/
void loadDarts();
/**
* Free loaded dart images
*/
void closeDarts();
/**
* Show the player names
*/
void showNames(int playerNum);
/**
* Show the current scores
*/
void showStatus(int playerNum);
/**
* Erases the power bars
*/
void erasePowerBars();
/**
* Returns true if a mouse button or key is pressed
*/
bool dartHit();
/**
* Shows a power bar and increments it until a key or mouse button is pressed. If the bar
* reaches the end, it will also end. The reached power bar number is returned.
* @param pt Bar position
* @param color draw color
* @param goToPower If provided, input is ignored, and the bar is increased up to the specified level
* @param orientation 0=Horizontal, 1=Vertical
*/
int doPowerBar(const Common::Point &pt, byte color, int goToPower, int orientation);
/**
* This is similar to doPowerBar, except it draws the player's hand moving across the
* bottom of the screen to indicate the positioning of the darts
*/
int drawHand(int goToPower, int computer);
/**
* Converts a passed co-ordinates from screen co-ordinates to an offset within the dartboard
*/
Common::Point convertFromScreenToScoreCoords(const Common::Point &pt) const;
/**
* Return the score a dart at the given position will get
*/
int dartScore(const Common::Point &pt);
/**
* Draw a dart travelling to the board
*/
void drawDartThrow(const Common::Point &dartPos, int computer);
/**
* Looks for the passed number on the dartboard. If it finds it, it will return
* the co-ordinates of the center of the number
*/
int findNumberOnBoard(int aim, Common::Point &pt);
/**
* Calculates a position for the comptuer wants to throw, and then calculates where they
* actually did throw. The computer will not always hit what it's aiming it.
*/
void getComputerNumber(int playerNum, Common::Point &targetPos);
/**
* Throw one dart. If computer is 1 or 2, the computer will throw the dart, and user input
* will be ignored.
* @param computer 1=1st computer player, 2=2nd computer player
*/
int throwDart(int dartNum, int computer);
/**
* This will update the number of hits for the target score, as well as updating the
* score if it's closed
*/
void doCricketScoreHits(int player, int scoreIndex, int numHits);
/**
* Updates the score based upon what the dart hit
*/
void updateCricketScore(int player, int dartVal, int multiplier);
/**
* Draw the darts left
*/
void drawDartsLeft(int dartNum, int computer);
public:
Darts(SherlockEngine *vm);
/**
* Play the darts game
*/
void playDarts(GameType gameType);
};
} // End of namespace Tattoo
} // End of namespace Sherlock
#endif
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