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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_TATTOO_FIXED_TEXT_H
#define SHERLOCK_TATTOO_FIXED_TEXT_H
#include "sherlock/fixed_text.h"
namespace Sherlock {
namespace Tattoo {
enum FixedTextId {
kFixedText_Inv1,
kFixedText_Inv2,
kFixedText_Inv3,
kFixedText_Inv4,
kFixedText_Inv5,
kFixedText_Inv6,
kFixedText_Inv7,
kFixedText_Inv8,
kFixedText_InvDesc1,
kFixedText_InvDesc2,
kFixedText_InvDesc3,
kFixedText_InvDesc4,
kFixedText_InvDesc5,
kFixedText_InvDesc6,
kFixedText_InvDesc7,
kFixedText_InvDesc8,
kFixedText_Open,
kFixedText_Look,
kFixedText_Talk,
kFixedText_Use,
kFixedText_Journal,
kFixedText_Inventory,
kFixedText_Options,
kFixedText_Solve,
kFixedText_With,
kFixedText_NoEffect,
kFixedText_NothingToSay,
kFixedText_CloseJournal,
kFixedText_SearchJournal,
kFixedText_SaveJournal,
kFixedText_AbortSearch,
kFixedText_SearchBackwards,
kFixedText_SearchForwards,
kFixedText_TextNotFound,
kFixedText_Holmes,
kFixedText_Jock,
kFixedText_Bull,
kFixedText_Round,
kFixedText_TurnTotal,
kFixedText_Dart,
kFixedText_ToStart,
kFixedText_HitAKey,
kFixedText_PressAKey,
kFixedText_Bullseye,
kFixedText_GameOver,
kFixedText_Busted,
kFixedText_Wins,
kFixedText_Scored,
kFixedText_Points,
kFixedText_Hit,
kFixedText_Double,
kFixedText_Triple
};
class TattooFixedText: public FixedText {
private:
public:
TattooFixedText(SherlockEngine *vm);
virtual ~TattooFixedText() {}
/**
* Gets text
*/
virtual const char *getText(int fixedTextId);
/**
* Get action message
*/
virtual const Common::String getActionMessage(FixedTextActionId actionId, int messageIndex);
};
} // End of namespace Scalpel
} // End of namespace Sherlock
#endif
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