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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef SHERLOCK_TATTOO_FIXED_TEXT_H
#define SHERLOCK_TATTOO_FIXED_TEXT_H

#include "sherlock/fixed_text.h"

namespace Sherlock {

namespace Tattoo {

enum FixedTextId {
	kFixedText_Open,
	kFixedText_Look,
	kFixedText_Talk,
	kFixedText_Journal
};

class TattooFixedText: public FixedText {
private:
public:
	TattooFixedText(SherlockEngine *vm);
	virtual ~TattooFixedText() {}

	/**
	 * Gets text
	 */
	virtual const Common::String getText(int fixedTextId);

	/**
	 * Get action message
	 */
	virtual const Common::String getActionMessage(FixedTextActionId actionId, int messageIndex);
};

} // End of namespace Scalpel

} // End of namespace Sherlock

#endif