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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/tattoo/tattoo_inventory.h"
#include "sherlock/tattoo/tattoo.h"
namespace Sherlock {
namespace Tattoo {
TattooInventory::TattooInventory(SherlockEngine *vm) : Inventory(vm) {
_invShapes.resize(8);
}
TattooInventory::~TattooInventory() {
}
void TattooInventory::loadInv() {
// Exit if the inventory names are already loaded
if (_names.size() > 0)
return;
// Load the inventory names
Common::SeekableReadStream *stream = _vm->_res->load("invent.txt");
int count = stream->readByte();
char c;
for (int idx = 0; idx < count; ++idx) {
Common::String name;
while ((c = stream->readByte()) != 0)
name += c;
_names.push_back(name);
}
delete stream;
loadGraphics();
}
} // End of namespace Tattoo
} // End of namespace Sherlock
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