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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/tattoo/tattoo_journal.h"
#include "sherlock/tattoo/tattoo_scene.h"
#include "sherlock/tattoo/tattoo_user_interface.h"
#include "sherlock/sherlock.h"
namespace Sherlock {
namespace Tattoo {
TattooJournal::TattooJournal(SherlockEngine *vm) : Journal(vm) {
_journalImages = nullptr;
}
void TattooJournal::show() {
Resources &res = *_vm->_res;
Screen &screen = *_vm->_screen;
TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
// Load journal images
_journalImages = new ImageFile("journal.vgs");
// Load palette
Common::SeekableReadStream *stream = res.load("journal.pal");
stream->read(screen._tMap, PALETTE_SIZE);
screen.translatePalette(screen._tMap);
ui.setupBGArea(screen._tMap);
delete _journalImages;
}
void TattooJournal::synchronize(Serializer &s) {
// TODO
}
} // End of namespace Tattoo
} // End of namespace Sherlock
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