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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_TATTOO_MAP_H
#define SHERLOCK_TATTOO_MAP_H
#include "common/scummsys.h"
#include "sherlock/map.h"
#include "sherlock/resources.h"
#include "sherlock/surface.h"
namespace Sherlock {
class SherlockEngine;
namespace Tattoo {
struct MapEntry : Common::Point {
int _iconNum;
Common::String _description;
MapEntry() : Common::Point(), _iconNum(-1) {}
MapEntry(int posX, int posY, int iconNum) : Common::Point(posX, posY), _iconNum(iconNum) {}
void clear();
};
class TattooMap : public Map {
private:
Common::Array<MapEntry> _data;
ImageFile *_iconImages;
int _bgFound, _oldBgFound;
Surface *_textBuffer;
Common::Rect _textBounds, _oldTextBounds;
Common::Point _currentScroll, _targetScroll;
/**
* Load data needed for the map
*/
void loadData();
/**
* Draws all available location icons onto the back buffer
*/
void drawMapIcons();
/**
* Draws the location names of whatever the mouse moves over on the map
*/
void checkMapNames(bool slamIt);
/**
* Restores an area of the map background
*/
void restoreArea(const Common::Rect &bounds);
/**
* This will load a specified close up and zoom it up to the middle of the screen
*/
void showCloseUp(int closeUpNum);
/**
* Set the display bounds for the textual description of a location
*/
void setTextBounds();
/**
* Copies an area of the map to the screen, taking into account scrolling
*/
void slamRect(const Common::Rect &bounds);
public:
TattooMap(SherlockEngine *vm);
virtual ~TattooMap() {}
/**
* Show the map
*/
virtual int show();
};
} // End of namespace Tattoo
} // End of namespace Sherlock
#endif
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