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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef SHERLOCK_TATTOO_TALK_H
#define SHERLOCK_TATTOO_TALK_H

#include "common/scummsys.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/serializer.h"
#include "common/stream.h"
#include "common/stack.h"
#include "sherlock/talk.h"
#include "sherlock/tattoo/widget_password.h"
#include "sherlock/tattoo/widget_talk.h"

namespace Sherlock {

namespace Tattoo {

class WidgetTalk;

class TattooTalk : public Talk {
	friend class WidgetTalk;
private:
	WidgetTalk _talkWidget;
	WidgetPassword _passwordWidget;

	OpcodeReturn cmdCallTalkFile(const byte *&str);
	OpcodeReturn cmdSwitchSpeaker(const byte *&str);
	OpcodeReturn cmdMouseOnOff(const byte *&str);
	OpcodeReturn cmdGotoScene(const byte *&str);
	OpcodeReturn cmdWalkHolmesToCoords(const byte *&str);
	OpcodeReturn cmdNextSong(const byte *&str);
	OpcodeReturn cmdPassword(const byte *&str);
	OpcodeReturn cmdPlaySong(const byte *&str);
	OpcodeReturn cmdRestorePeopleSequence(const byte *&str);
	OpcodeReturn cmdSetNPCDescOnOff(const byte *&str);
	OpcodeReturn cmdSetNPCInfoLine(const byte *&str);
	OpcodeReturn cmdNPCLabelGoto(const byte *&str);
	OpcodeReturn cmdNPCLabelIfFlagGoto(const byte *&str);
	OpcodeReturn cmdNPCLabelSet(const byte *&str);
	OpcodeReturn cmdSetNPCOff(const byte *&str);
	OpcodeReturn cmdSetNPCOn(const byte *&str);
	OpcodeReturn cmdSetNPCPathDest(const byte *&str);
	OpcodeReturn cmdSetNPCPathPause(const byte *&str);
	OpcodeReturn cmdSetNPCPathPauseTakingNotes(const byte *&str);
	OpcodeReturn cmdSetNPCPathPauseLookingHolmes(const byte *&str);
	OpcodeReturn cmdSetNPCPosition(const byte *&str);
	OpcodeReturn cmdSetNPCTalkFile(const byte *&str);
	OpcodeReturn cmdSetNPCVerb(const byte *&str);
	OpcodeReturn cmdSetNPCVerbCAnimation(const byte *&str);
	OpcodeReturn cmdSetNPCVerbScript(const byte *&str);
	OpcodeReturn cmdSetNPCVerbTarget(const byte *&str);
	OpcodeReturn cmdSetNPCWalkGraphics(const byte *&str);
	OpcodeReturn cmdSetSceneEntryFlag(const byte *&str);
	OpcodeReturn cmdSetTalkSequence(const byte *&str);
	OpcodeReturn cmdSetWalkControl(const byte *&str);
	OpcodeReturn cmdTalkInterruptsDisable(const byte *&str);
	OpcodeReturn cmdTalkInterruptsEnable(const byte *&str);
	OpcodeReturn cmdTurnSoundsOff(const byte *&str);
	OpcodeReturn cmdWalkHolmesAndNPCToCAnimation(const byte *&str);
	OpcodeReturn cmdWalkNPCToCAnimation(const byte *&str);
	OpcodeReturn cmdWalkNPCToCoords(const byte *&str);
	OpcodeReturn cmdWalkHomesAndNPCToCoords(const byte *&str);
protected:
	/**
	 * Display the talk interface window
	 */
	virtual void talkInterface(const byte *&str);

	/**
	 * Called when a character being spoken to has no talk options to display
	 */
	virtual void nothingToSay();

	/**
	 * Show the talk display
	 */
	virtual void showTalk();
public:
	TattooTalk(SherlockEngine *vm);
	virtual ~TattooTalk() {}
};

} // End of namespace Tattoo

} // End of namespace Sherlock

#endif