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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_TATTOO_UI_H
#define SHERLOCK_TATTOO_UI_H
#include "common/scummsys.h"
#include "sherlock/user_interface.h"
namespace Sherlock {
namespace Tattoo {
class TattooUserInterface : public UserInterface {
private:
Common::Rect _menuBounds;
Common::Rect _oldMenuBounds;
Common::Rect _invMenuBounds;
Common::Rect _oldInvMenuBounds;
Common::Rect _tagBounds;
Common::Rect _oldTagBounds;
Common::Rect _invGraphicBounds;
Common::Rect _oldInvGraphicBounds;
Surface *_menuBuffer;
Surface *_invMenuBuffer;
Surface *_tagBuffer;
Surface *_invGraphic;
Common::Array<Common::Rect> _grayAreas;
private:
/**
* Draws designated areas of the screen that are meant to be grayed out using grayscale colors
*/
void drawGrayAreas();
public:
Common::Point _currentScroll, _targetScroll;
int _scrollSize, _scrollSpeed;
bool _drawMenu;
public:
TattooUserInterface(SherlockEngine *vm);
/**
* Handles restoring any areas of the back buffer that were/are covered by UI elements
*/
void doBgAnimRestoreUI();
/**
* Checks to see if the screen needs to be scrolled. If so, scrolls it towards the target position
*/
void doScroll();
/**
* Initializes scroll variables
*/
void initScrollVars();
public:
virtual ~TattooUserInterface() {}
/**
* Main input handler for the user interface
*/
virtual void handleInput();
/**
* Draw the user interface onto the screen's back buffers
*/
virtual void drawInterface(int bufferNum = 3);
};
} // End of namespace Tattoo
} // End of namespace Sherlock
#endif
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