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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_TATTOO_CREDITS_H
#define SHERLOCK_TATTOO_CREDITS_H
#include "common/array.h"
#include "common/rect.h"
namespace Sherlock {
class SherlockEngine;
namespace Tattoo {
struct CreditLine {
Common::Point _position;
int _xOffset;
int _width;
Common::String _line, _line2;
CreditLine(const Common::String &line, const Common::Point &pt, int width) :
_line(line), _position(pt), _width(width), _xOffset(0) {}
};
class WidgetCredits {
private:
SherlockEngine *_vm;
Common::Array<CreditLine> _creditLines;
int _creditSpeed;
bool _creditsActive;
public:
WidgetCredits(SherlockEngine *vm);
/**
* Returns true if the credits are active
*/
bool active() const { return _creditsActive; }
/**
* Initialize and load credit data for display
*/
void initCredits();
/**
* Draw credits on the screen
*/
void drawCredits();
/**
* Blit the drawn credits to the screen
*/
void blitCredits();
/**
* Erase any area of the screen covered by credits
*/
void eraseCredits();
};
} // End of namespace Tattoo
} // End of namespace Sherlock
#endif
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