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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_TATTOO_FOOLSCAP_H
#define SHERLOCK_TATTOO_FOOLSCAP_H
#include "sherlock/tattoo/widget_base.h"
#include "sherlock/image_file.h"
namespace Sherlock {
namespace Tattoo {
class TattooEngine;
class WidgetFoolscap: public WidgetBase {
private:
ImageFile *_images;
Common::Point _lines[3];
char _answers[3][10];
const char *_solutions[3];
int _numWide;
int _spacing;
Common::Point _cursorPos;
int _blinkCounter;
bool _blinkFlag;
int _lineNum, _charNum;
bool _solved;
/**
* Handle keyboard events
*/
void handleKeyboardEvents();
/**
* Restore the background for the current line/horiz position
*/
void restoreChar();
public:
WidgetFoolscap(TattooEngine *vm);
virtual ~WidgetFoolscap();
/**
* Show the foolscap puzzle
*/
void show();
/**
* Close the window
*/
void close();
/**
* Handle events whilst the widget is on-screen
*/
virtual void handleEvents();
};
} // End of namespace Tattoo
} // End of namespace Sherlock
#endif
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