1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/tattoo/widget_quit.h"
#include "sherlock/tattoo/tattoo.h"
#include "sherlock/tattoo/tattoo_fixed_text.h"
#include "sherlock/tattoo/tattoo_user_interface.h"
namespace Sherlock {
namespace Tattoo {
WidgetQuit::WidgetQuit(SherlockEngine *vm) : WidgetBase(vm) {
_select = _oldSelect = -1;
}
void WidgetQuit::show() {
Events &events = *_vm->_events;
TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
ImageFile &images = *ui._interfaceImages;
Common::Point mousePos = events.mousePos();
const char *YES = FIXED(Yes);
const char *NO = FIXED(No);
// Set up the display area
_bounds = Common::Rect(_surface.stringWidth(FIXED(AreYouSureYou)) + _surface.widestChar() * 2,
(_surface.fontHeight() + 7) * 4);
_bounds.moveTo(mousePos.x - _bounds.width() / 2, mousePos.y - _bounds.height() / 2);
// Create the surface
_surface.create(_bounds.width(), _bounds.height());
_surface.fill(TRANSPARENCY);
makeInfoArea();
// Draw the message text
_surface.writeString(FIXED(AreYouSureYou), Common::Point((_surface.w() - _surface.stringWidth(FIXED(AreYouSureYou))) / 2, 5), INFO_TOP);
_surface.writeString(FIXED(WishToQuit), Common::Point((_surface.w() - _surface.stringWidth(FIXED(WishToQuit))) / 2,
_surface.fontHeight() + 9), INFO_TOP);
// Draw the horizontal bars seperating the commands and the message
int yp = (_surface.fontHeight() + 4) * 2 + 3;
for (int idx = 0; idx < 2; ++idx) {
_surface.transBlitFrom(images[4], Common::Point(0, yp - 1));
_surface.transBlitFrom(images[5], Common::Point(_surface.w() - images[5]._width, yp - 1));
_surface.hLine(3, yp, _surface.w() - 4, INFO_TOP);
_surface.hLine(3, yp + 1, _surface.w() - 4, INFO_MIDDLE);
_surface.hLine(3, yp + 2, _surface.w() - 4, INFO_BOTTOM);
const char *btn = (idx == 0) ? YES : NO;
_surface.writeString(btn, Common::Point((_bounds.width() - _surface.stringWidth(btn)) / 2, yp + 5), INFO_TOP);
yp += _surface.fontHeight() + 7;
}
ui._menuMode = QUIT_MODE;
summonWindow();
}
void WidgetQuit::handleEvents() {
Events &events = *_vm->_events;
Talk &talk = *_vm->_talk;
Common::Point mousePos = events.mousePos();
Common::Rect yesRect(_bounds.left, _bounds.top + (_surface.fontHeight() + 4) * 2 + 3, _bounds.right,
_bounds.top + (_surface.fontHeight() + 4) * 2 + 3 + _surface.fontHeight() + 7);
Common::Rect noRect(_bounds.left, _bounds.top + (_surface.fontHeight() + 4) * 2 + _surface.fontHeight() + 10,
_bounds.right, _bounds.top + (_surface.fontHeight() + 4) * 2 + 10 + _surface.fontHeight() * 2 + 7);
if (talk._talkToAbort)
return;
// Determine the highlighted item
_select = -1;
if (yesRect.contains(mousePos))
_select = 1;
else if (noRect.contains(mousePos))
_select = 0;
if (events.kbHit()) {
Common::KeyState keyState = events.getKey();
switch (keyState.keycode) {
case Common::KEYCODE_TAB:
// If the mouse is not over any of the options, move the mouse so that it points to the first option
if (_select == -1)
events.warpMouse(Common::Point(_bounds.right - 10, _bounds.top + (_surface.fontHeight() + 4) * 2
+ 3 + _surface.fontHeight() + 1));
else if (_select == 1)
events.warpMouse(Common::Point(mousePos.x, _bounds.top + (_surface.fontHeight() + 4) * 2
+ 3 + _surface.fontHeight() * 2 + 11));
else
events.warpMouse(Common::Point(mousePos.x, _bounds.top + (_surface.fontHeight() + 4) * 2
+ 3 + _surface.fontHeight() + 1));
break;
case Common::KEYCODE_ESCAPE:
case Common::KEYCODE_n:
close();
return;
case Common::KEYCODE_y:
close();
_vm->quitGame();
break;
default:
break;
}
}
// Check for change of the highlighted item
if (_select != _oldSelect) {
byte color = (_select == 1) ? COMMAND_HIGHLIGHTED : INFO_TOP;
int yp = (_surface.fontHeight() + 4) * 2 + 8;
_surface.writeString(FIXED(Yes), Common::Point((_surface.w() - _surface.stringWidth(FIXED(Yes))) / 2, yp), color);
color = (_select == 0) ? COMMAND_HIGHLIGHTED : INFO_TOP;
yp += (_surface.fontHeight() + 7);
_surface.writeString(FIXED(No), Common::Point((_surface.w() - _surface.stringWidth(FIXED(No))) / 2, yp), color);
}
_oldSelect = _select;
// Flag is they started pressing outside of the menu
if (events._firstPress && !_bounds.contains(mousePos))
_outsideMenu = true;
if (events._released || events._rightReleased) {
events.clearEvents();
close();
if (_select == 1)
// Yes selected
_vm->quitGame();
}
}
} // End of namespace Tattoo
} // End of namespace Sherlock
|