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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/tattoo/widget_text.h"
#include "sherlock/tattoo/tattoo_people.h"
#include "sherlock/tattoo/tattoo_scene.h"
#include "sherlock/tattoo/tattoo_user_interface.h"
#include "sherlock/tattoo/tattoo.h"
namespace Sherlock {
namespace Tattoo {
WidgetText::WidgetText(SherlockEngine *vm) : WidgetBase(vm) {
}
void WidgetText::load(const Common::String &str, int speaker) {
Screen &screen = *_vm->_screen;
Talk &talk = *_vm->_talk;
TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
Common::StringArray lines;
int width = SHERLOCK_SCREEN_WIDTH / 3;
int height;
for (;;) {
splitLines(str, lines, width - _surface.widestChar() * 2, 100);
height = (screen.fontHeight() + 1) * lines.size() + 9;
if ((width - _surface.widestChar() * 2 > height * 3 / 2) || (width - _surface.widestChar() * 2
> SHERLOCK_SCREEN_WIDTH * 3 / 4))
break;
width += (width / 4);
}
// See if it's only a single line long
if (height == _surface.fontHeight() + 10) {
width = _surface.widestChar() * 2 + 6;
const char *strP = str.c_str();
while (*strP && (*strP < talk._opcodes[OP_SWITCH_SPEAKER] || *strP == talk._opcodes[OP_NULL]))
width += _surface.charWidth(*strP++);
}
_bounds = Common::Rect(width, height);
if (speaker == -1) {
// No speaker specified, so center window on look position
_bounds.translate(ui._lookPos.x - width / 2, ui._lookPos.y - height / 2);
} else {
// Speaker specified, so center the window above them
centerWindowOnSpeaker(speaker);
}
render(str);
}
void WidgetText::centerWindowOnSpeaker(int speaker) {
TattooPeople &people = *(TattooPeople *)_vm->_people;
TattooScene &scene = *(TattooScene *)_vm->_scene;
Common::Point pt;
speaker &= 0x7f;
bool flag = _vm->readFlags(FLAG_PLAYER_IS_HOLMES);
if (people[HOLMES]._type == CHARACTER && ((speaker == HOLMES && flag) || (speaker == WATSON && !flag))) {
// Place the window centered above the player
pt.x = people[HOLMES]._position.x / FIXED_INT_MULTIPLIER - _bounds.width() / 2;
int scaleVal = scene.getScaleVal(people[HOLMES]._position);
if (scaleVal == SCALE_THRESHOLD) {
pt.x += people[HOLMES].frameWidth() / 2;
pt.y = people[HOLMES]._position.y / FIXED_INT_MULTIPLIER - people[HOLMES].frameHeight()
- _bounds.height() - _surface.fontHeight();
} else {
pt.x += people[HOLMES]._imageFrame->sDrawXSize(scaleVal) / 2;
pt.y = people[HOLMES]._position.y / FIXED_INT_MULTIPLIER - people[HOLMES]._imageFrame->sDrawYSize(scaleVal)
- _bounds.height() - _surface.fontHeight();
}
} else {
pt.y = -1;
// Check each NPC to see if they are the one that is talking
for (int idx = 1; idx < MAX_CHARACTERS; ++idx) {
// WORKAROUND: Fixes an original game bug where the positioning for Watson's dialogs
// during conversations at the Park Lake lake scene is in the incorrect position
if (speaker == 1 && scene._currentScene == 30)
continue;
if (people[idx]._type == CHARACTER) {
if (!scumm_strnicmp(people[idx]._npcName.c_str(), people._characters[speaker]._portrait, 4)) {
// Place the window above the player
pt.x = people[idx]._position.x / FIXED_INT_MULTIPLIER - _bounds.width() / 2;
int scaleVal = scene.getScaleVal(people[idx]._position);
if (scaleVal == SCALE_THRESHOLD) {
pt.x += people[idx].frameWidth() / 2;
pt.y = people[idx]._position.y / FIXED_INT_MULTIPLIER - people[idx].frameHeight()
- _bounds.height() - _surface.fontHeight();
}
else {
pt.x += people[idx]._imageFrame->sDrawXSize(scaleVal) / 2;
pt.y = people[idx]._position.y / FIXED_INT_MULTIPLIER - people[idx]._imageFrame->sDrawYSize(scaleVal)
- _bounds.height() - _surface.fontHeight();
}
if (pt.y < 0)
pt.y = 0;
break;
}
}
}
if (pt.y == -1) {
for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) {
Object &obj = scene._bgShapes[idx];
if (obj._type == ACTIVE_BG_SHAPE && !scumm_strnicmp(obj._name.c_str(), people._characters[speaker]._portrait, 4)) {
// Place the window centered above the character
pt.x = obj._position.x - _bounds.width() / 2;
pt.y = obj._position.y - _bounds.height() - _surface.fontHeight();
if (pt.y < 0)
pt.y = 0;
if (obj._scaleVal == SCALE_THRESHOLD)
pt.x += obj.frameWidth() / 2;
else
pt.x += obj._imageFrame->sDrawXSize(obj._scaleVal) / 2;
break;
}
}
}
if (pt.y == -1) {
pt.x = SHERLOCK_SCREEN_WIDTH / 2 - _bounds.width() / 2;
pt.y = SHERLOCK_SCREEN_HEIGHT / 2 - _bounds.height() / 2;
}
}
_bounds.moveTo(pt);
}
void WidgetText::render(const Common::String &str) {
Common::StringArray lines;
_remainingText = splitLines(str, lines, _bounds.width() - _surface.widestChar() * 2,
_bounds.height() / (_surface.fontHeight() + 1));
// Allocate a surface for the window
_surface.create(_bounds.width(), _bounds.height());
_surface.clear(TRANSPARENCY);
// Form the background for the new window
makeInfoArea();
int yp = 5;
for (int lineNum = 0; yp < (_bounds.height() - _surface.fontHeight() / 2); ++lineNum) {
_surface.writeString(lines[lineNum], Common::Point(_surface.widestChar(), yp), INFO_TOP);
yp += _surface.fontHeight() + 1;
}
}
/*----------------------------------------------------------------*/
WidgetMessage::WidgetMessage(SherlockEngine *vm) : WidgetBase(vm) {
_menuCounter = 0;
}
void WidgetMessage::load(const Common::String &str, int time) {
Events &events = *_vm->_events;
Common::Point mousePos = events.mousePos();
_menuCounter = time;
// Set up the bounds for the dialog to be a single line
_bounds = Common::Rect(_surface.stringWidth(str) + _surface.widestChar() * 2 + 6, _surface.fontHeight() + 10);
_bounds.moveTo(mousePos.x - _bounds.width() / 2, mousePos.y - _bounds.height() / 2);
// Allocate a surface for the window
_surface.create(_bounds.width(), _bounds.height());
_surface.clear(TRANSPARENCY);
// Form the background for the new window and write the line of text
makeInfoArea();
_surface.writeString(str, Common::Point(_surface.widestChar() + 3, 5), INFO_TOP);
}
void WidgetMessage::handleEvents() {
Events &events = *_vm->_events;
TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
WidgetBase::handleEvents();
--_menuCounter;
// Check if a mouse or keypress has occurred, or the display counter has expired
if (events._pressed || events._released || events._rightPressed || events._rightReleased ||
ui._keyState.keycode || !_menuCounter) {
// Close the window
banishWindow();
// Reset cursor and switch back to standard mode
events.setCursor(ARROW);
events.clearEvents();
ui._key = -1;
ui._oldBgFound = -1;
ui._menuMode = STD_MODE;
}
}
} // End of namespace Tattoo
} // End of namespace Sherlock
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