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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/tattoo/widget_text.h"
#include "sherlock/tattoo/tattoo_user_interface.h"
#include "sherlock/tattoo/tattoo.h"
namespace Sherlock {
namespace Tattoo {
WidgetText::WidgetText(SherlockEngine *vm) : WidgetBase(vm) {
}
void WidgetText::load(const Common::String &str) {
Screen &screen = *_vm->_screen;
Talk &talk = *_vm->_talk;
TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
Common::StringArray lines;
// If bounds for a window have not yet been calculated, figure them out
if (_surface.empty()) {
int width = SHERLOCK_SCREEN_WIDTH / 3;
int height;
for (;;) {
_remainingText = splitLines(str, lines, width - _surface.widestChar() * 2, 100);
height = (screen.fontHeight() + 1) * lines.size() + 9;
if ((width - _surface.widestChar() * 2 > height * 3 / 2) || (width - _surface.widestChar() * 2
> SHERLOCK_SCREEN_WIDTH * 3 / 4))
break;
width += (width / 4);
}
// See if it's only a single line long
if (height == _surface.fontHeight() + 10) {
width = _surface.widestChar() * 2 + 6;
const char *strP = str.c_str();
while (*strP && (*strP < talk._opcodes[OP_SWITCH_SPEAKER] || *strP == talk._opcodes[OP_NULL]))
width += _surface.charWidth(*strP++);
}
_bounds.setWidth(width);
_bounds.setHeight(height);
_bounds.translate(ui._lookPos.x - width / 2, ui._lookPos.y - height / 2);
checkMenuPosition();
} else {
// Split up the string into lines in preparation for drawing
_remainingText = splitLines(str, lines, _bounds.width() - _surface.widestChar() * 2,
(_bounds.height() - _surface.fontHeight() / 2) / (_surface.fontHeight() + 1));
}
// Allocate a surface for the window
_surface.create(_bounds.width(), _bounds.height());
_surface.fill(TRANSPARENCY);
// Form the background for the new window
makeInfoArea();
int yp = 5;
for (int lineNum = 0; yp < (_bounds.height() - _surface.fontHeight() / 2); ++lineNum) {
_surface.writeString(lines[lineNum], Common::Point(_surface.widestChar(), yp), INFO_TOP);
yp += _surface.fontHeight() + 1;
}
}
} // End of namespace Tattoo
} // End of namespace Sherlock
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