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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_TATTOO_WIDGET_TOOLTIP_H
#define SHERLOCK_TATTOO_WIDGET_TOOLTIP_H
#include "common/scummsys.h"
#include "common/rect.h"
#include "sherlock/tattoo/widget_base.h"
namespace Sherlock {
class SherlockEngine;
namespace Tattoo {
class WidgetTooltipBase : public WidgetBase {
public:
WidgetTooltipBase(SherlockEngine *vm) : WidgetBase(vm) {}
virtual ~WidgetTooltipBase() {}
/**
* Erase any previous display of the widget on the screen
*/
virtual void erase();
/**
* Update the display of the widget on the screen
*/
virtual void draw();
};
class WidgetTooltip: public WidgetTooltipBase {
public:
WidgetTooltip(SherlockEngine *vm);
virtual ~WidgetTooltip() {}
/**
* Set the text for the tooltip
*/
void setText(const Common::String &str);
/**
* Handle updating the tooltip state
*/
virtual void handleEvents();
};
class WidgetSceneTooltip : public WidgetTooltip {
public:
WidgetSceneTooltip(SherlockEngine *vm) : WidgetTooltip(vm) {}
/**
* Handle updating the tooltip state
*/
virtual void handleEvents();
};
class WidgetMapTooltip : public WidgetTooltip {
public:
WidgetMapTooltip(SherlockEngine *vm) : WidgetTooltip(vm) {}
};
} // End of namespace Tattoo
} // End of namespace Sherlock
#endif
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