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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/tattoo/widget_verbs.h"
#include "sherlock/tattoo/tattoo_fixed_text.h"
#include "sherlock/tattoo/tattoo_scene.h"
#include "sherlock/tattoo/tattoo_user_interface.h"
#include "sherlock/tattoo/tattoo_people.h"
#include "sherlock/tattoo/tattoo.h"
namespace Sherlock {
namespace Tattoo {
WidgetVerbs::WidgetVerbs(SherlockEngine *vm) : WidgetBase(vm) {
_selector = _oldSelector = -1;
_outsideMenu = false;
}
void WidgetVerbs::load(bool objectsOn) {
Events &events = *_vm->_events;
TattooPeople &people = *(TattooPeople *)_vm->_people;
Talk &talk = *_vm->_talk;
TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
Common::Point mousePos = events.mousePos();
bool isWatson = false;
if (talk._talkToAbort)
return;
ui._activeObj = ui._bgFound;
_outsideMenu = false;
_verbCommands.clear();
// Check if we need to show options for the highlighted object
if (objectsOn) {
// Set the verb list accordingly, depending on the target being a
// person or an object
if (ui._personFound) {
TattooPerson &person = people[ui._activeObj - 1000];
TattooPerson &npc = people[ui._activeObj - 1001];
if (!scumm_strnicmp(npc._npcName.c_str(), "WATS", 4))
isWatson = true;
if (scumm_strnicmp(person._examine.c_str(), "_EXIT", 5))
_verbCommands.push_back(FIXED(Look));
_verbCommands.push_back(FIXED(Talk));
// Add any extra active verbs from the NPC's verb list
for (int idx = 0; idx < 2; ++idx) {
if (!person._use[idx]._verb.empty() && !person._use[idx]._verb.hasPrefix(" ") &&
(person._use[idx]._target.empty() || person._use[idx]._target.hasPrefix(" "))) {
_verbCommands.push_back(person._use[idx]._verb);
}
}
} else {
if (!scumm_strnicmp(ui._bgShape->_name.c_str(), "WATS", 4))
// Looking at Watson
isWatson = true;
if (scumm_strnicmp(ui._bgShape->_examine.c_str(), "_EXIT", 5))
// It's not an exit, so include Look as an option
_verbCommands.push_back(FIXED(Look));
if (ui._bgShape->_aType == PERSON)
_verbCommands.push_back(FIXED(Talk));
// Add any extra active verbs from the object's verb list
for (int idx = 0; idx < 6; ++idx) {
if (!ui._bgShape->_use[idx]._verb.empty() && !ui._bgShape->_use[idx]._verb.hasPrefix(" ") &&
(ui._bgShape->_use[idx]._target.empty() || ui._bgShape->_use[idx]._target.hasPrefix(" "))) {
_verbCommands.push_back(ui._bgShape->_use[idx]._verb);
}
}
}
}
// If clicked on Watson, have Journal as an option
if (isWatson)
_verbCommands.push_back(FIXED(Journal));
// Add the system commands
_verbCommands.push_back(FIXED(Inventory));
_verbCommands.push_back(FIXED(Options));
// Figure out the needed width to show the commands
int width = 0;
for (uint idx = 0; idx < _verbCommands.size(); ++idx)
width = MAX(width, _surface.stringWidth(_verbCommands[idx]));
width += _surface.widestChar() * 2 + 6;
int height = (_surface.fontHeight() + 7) * _verbCommands.size() + 3;
// Set the bounds
_bounds = Common::Rect(width, height);
_bounds.moveTo(mousePos.x - _bounds.width() / 2, mousePos.y - _bounds.height() / 2);
// Render the window on the internal surface
render();
}
void WidgetVerbs::render() {
TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
ImageFile &images = *ui._interfaceImages;
// Create the drawing surface
_surface.create(_bounds.width(), _bounds.height());
_surface.fill(TRANSPARENCY);
// Draw basic background
makeInfoArea();
// Draw the verb commands and the lines separating them
for (uint idx = 0; idx < _verbCommands.size(); ++idx) {
_surface.writeString(_verbCommands[idx], Common::Point((_bounds.width() - _surface.stringWidth(_verbCommands[idx])) / 2,
(_surface.fontHeight() + 7) * idx + 5), INFO_TOP);
if (idx < (_verbCommands.size() - 1)) {
_surface.hLine(3, (_surface.fontHeight() + 7) * (idx + 1), _bounds.width() - 4, INFO_TOP);
_surface.hLine(3, (_surface.fontHeight() + 7) * (idx + 1) + 1, _bounds.width() - 4, INFO_MIDDLE);
_surface.hLine(3, (_surface.fontHeight() + 7) * (idx + 1) + 2, _bounds.width() - 4, INFO_BOTTOM);
_surface.transBlitFrom(images[4], Common::Point(0, (_surface.fontHeight() + 7) * (idx + 1) - 1));
_surface.transBlitFrom(images[5], Common::Point(_bounds.width() - images[5]._width,
(_surface.fontHeight() + 7) * (idx + 1) - 1));
}
}
}
void WidgetVerbs::handleEvents() {
Events &events = *_vm->_events;
FixedText &fixedText = *_vm->_fixedText;
People &people = *_vm->_people;
TattooScene &scene = *(TattooScene *)_vm->_scene;
Talk &talk = *_vm->_talk;
TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
Common::Point mousePos = events.mousePos();
bool noDesc = false;
Common::String strLook = fixedText.getText(kFixedText_Look);
Common::String strTalk = fixedText.getText(kFixedText_Talk);
Common::String strJournal = fixedText.getText(kFixedText_Journal);
checkTabbingKeys(_verbCommands.size());
// Highlight verb display as necessary
highlightVerbControls();
// Flag if the user has started pressing the button with the cursor outsie the menu
if (events._firstPress && !_bounds.contains(mousePos))
_outsideMenu = true;
// See if they released the mouse button
if (events._released || events._rightReleased) {
// See if they want to close the menu (they clicked outside of the menu)
if (!_bounds.contains(mousePos)) {
if (_outsideMenu) {
if (events._rightReleased) {
// Change to the item (if any) that was right-clicked on, and re-draw the verb menu
ui._bgFound = scene.findBgShape(mousePos);
ui._personFound = ui._bgFound >= 1000;
ui._bgShape = ui._personFound || ui._bgFound == -1 ? nullptr : &scene._bgShapes[ui._bgFound];
if (ui._personFound) {
if (people[ui._bgFound - 1000]._description.empty() || people[ui._bgFound - 1000]._description.hasPrefix(" "))
noDesc = true;
} else if (ui._bgFound != -1) {
if (ui._bgShape->_description.empty() || ui._bgShape->_description.hasPrefix(" "))
noDesc = true;
} else {
noDesc = true;
}
// Call the Routine to turn on the Commands for this Object
load(!noDesc);
} else {
// Free the current menu graphics & erase the menu
banishWindow();
// See if we're in a Lab Table Room
ui._menuMode = scene._labTableScene ? LAB_MODE : STD_MODE;
}
}
} else if (_bounds.contains(mousePos)) {
// Mouse is within the menu
// Erase the menu
banishWindow();
// See if they are activating the Look Command
if (!_verbCommands[_selector].compareToIgnoreCase(strLook)) {
ui._bgFound = ui._activeObj;
if (ui._activeObj >= 1000) {
ui._personFound = true;
} else {
ui._personFound = false;
ui._bgShape = &scene._bgShapes[ui._activeObj];
}
ui.lookAtObject();
} else if (!_verbCommands[_selector].compareToIgnoreCase(strTalk)) {
// Talk command is being activated
talk.talk(ui._activeObj);
ui._activeObj = -1;
} else if (!_verbCommands[_selector].compareToIgnoreCase(strJournal)) {
ui.doJournal();
// See if we're in a Lab Table scene
ui._menuMode = scene._labTableScene ? LAB_MODE : STD_MODE;
} else if (_selector >= ((int)_verbCommands.size() - 2)) {
switch (_selector - (int)_verbCommands.size() + 2) {
case 0:
// Inventory
ui.doInventory(2);
break;
case 1:
// Options
ui.doControls();
break;
default:
ui._menuMode = scene._labTableScene ? LAB_MODE : STD_MODE;
break;
}
} else {
// If they have selected anything else, process it
people[HOLMES].gotoStand();
if (ui._activeObj < 1000) {
for (int idx = 0; idx < 6; ++idx) {
if (!_verbCommands[_selector].compareToIgnoreCase(scene._bgShapes[ui._activeObj]._use[idx]._verb)) {
// See if they are Picking this object up
if (!scene._bgShapes[ui._activeObj]._use[idx]._target.compareToIgnoreCase("*PICKUP"))
ui.pickUpObject(ui._activeObj);
else
ui.checkAction(scene._bgShapes[ui._activeObj]._use[idx], ui._activeObj);
}
}
} else {
for (int idx = 0; idx < 2; ++idx) {
if (!_verbCommands[_selector].compareToIgnoreCase(people[ui._activeObj - 1000]._use[idx]._verb))
ui.checkAction(people[ui._activeObj - 1000]._use[idx], ui._activeObj);
}
}
ui._activeObj = -1;
if (ui._menuMode != MESSAGE_MODE) {
// See if we're in a Lab Table Room
ui._menuMode = scene._labTableScene ? LAB_MODE : STD_MODE;
}
}
}
} else if (ui._keyState.keycode == Common::KEYCODE_ESCAPE) {
// User closing the menu with the ESC key
banishWindow();
ui._menuMode = scene._labTableScene ? LAB_MODE : STD_MODE;
}
}
void WidgetVerbs::highlightVerbControls() {
Events &events = *_vm->_events;
Screen &screen = *_vm->_screen;
Common::Point mousePos = events.mousePos();
// Get highlighted verb
_selector = -1;
Common::Rect bounds = _bounds;
bounds.grow(-3);
if (bounds.contains(mousePos))
_selector = (mousePos.y - bounds.top) / (screen.fontHeight() + 7);
// See if a new verb is being pointed at
if (_selector != _oldSelector) {
// Redraw the verb list
for (int idx = 0; idx < (int)_verbCommands.size(); ++idx) {
byte color = (idx == _selector) ? (byte)COMMAND_HIGHLIGHTED : (byte)INFO_TOP;
_surface.writeString(_verbCommands[idx], Common::Point((_bounds.width() - screen.stringWidth(_verbCommands[idx])) / 2,
(screen.fontHeight() + 7) * idx + 5), color);
}
_oldSelector = _selector;
}
}
} // End of namespace Tattoo
} // End of namespace Sherlock
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