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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_TATTOO_WIDGET_VERBS_H
#define SHERLOCK_TATTOO_WIDGET_VERBS_H
#include "common/scummsys.h"
#include "common/rect.h"
#include "common/str-array.h"
#include "sherlock/tattoo/widget_base.h"
namespace Sherlock {
class SherlockEngine;
namespace Tattoo {
class WidgetVerbs: public WidgetBase {
private:
int _selector, _oldSelector;
bool _outsideMenu;
/**
* Highlights the controls for the verb list
*/
void highlightVerbControls();
public:
Common::StringArray _verbCommands;
public:
WidgetVerbs(SherlockEngine *vm);
virtual ~WidgetVerbs() {}
/**
* Turns on the menu with all the verbs that are available for the given object
*/
void activateVerbMenu(bool objectsOn);
/**
* Process input for the dialog
*/
void execute();
void checkTabbingKeys(int numOptions);
};
} // End of namespace Tattoo
} // End of namespace Sherlock
#endif
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