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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/user_interface.h"
#include "sherlock/sherlock.h"
#include "sherlock/scalpel/scalpel_user_interface.h"
#include "sherlock/tattoo/tattoo_user_interface.h"
namespace Sherlock {
UserInterface *UserInterface::init(SherlockEngine *vm) {
if (vm->getGameID() == GType_SerratedScalpel)
return new Scalpel::ScalpelUserInterface(vm);
else
return new Tattoo::TattooUserInterface(vm);
}
UserInterface::UserInterface(SherlockEngine *vm) : _vm(vm) {
_menuMode = STD_MODE;
_menuCounter = 0;
_infoFlag = false;
_windowOpen = false;
_endKeyActive = true;
_invLookFlag = 0;
_slideWindows = true;
_helpStyle = false;
_windowBounds = Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH - 1, SHERLOCK_SCREEN_HEIGHT - 1);
_lookScriptFlag = false;
_key = _oldKey = '\0';
_selector = _oldSelector = -1;
_temp = _oldTemp = 0;
_temp1 = 0;
_lookHelp = 0;
}
} // End of namespace Sherlock
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