aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/user_interface.h
blob: c16c9f5d116f1aade805d4065c144c5ff28f6352 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef SHERLOCK_UI_H
#define SHERLOCK_UI_H

#include "common/scummsys.h"
#include "common/events.h"
#include "sherlock/surface.h"
#include "sherlock/objects.h"
#include "sherlock/resources.h"
#include "sherlock/fixed_text.h"

namespace Sherlock {

#define CONTROLS_Y  138
#define CONTROLS_Y1 151

enum MenuMode {
	STD_MODE		=  0,
	LOOK_MODE		=  1,
	MOVE_MODE		=  2,
	TALK_MODE		=  3,
	PICKUP_MODE		=  4,
	OPEN_MODE		=  5,
	CLOSE_MODE		=  6,
	INV_MODE		=  7,
	USE_MODE		=  8,
	GIVE_MODE		=  9,
	JOURNAL_MODE	= 10,
	FILES_MODE		= 11,
	SETUP_MODE		= 12,

	// Rose Tattoo specific
	LAB_MODE		= 20,
	MESSAGE_MODE	= 21,
	VERB_MODE		= 22,
	OPTION_MODE		= 23,
	QUIT_MODE		= 24,
	FOOLSCAP_MODE	= 25,
	PASSWORD_MODE	= 26
};

class UserInterface {
protected:
	SherlockEngine *_vm;

	UserInterface(SherlockEngine *vm);
public:
	MenuMode _menuMode;
	int _menuCounter;
	bool _infoFlag;
	bool _windowOpen;
	bool _endKeyActive;
	int _invLookFlag;
	bool _slideWindows;
	bool _helpStyle;
	Common::Rect _windowBounds;
	bool _lookScriptFlag;
	int _bgFound, _oldBgFound;
	int _exitZone;

	// TODO: Not so sure these should be in the base class. May want to refactor them to SherlockEngine, or refactor
	// various Scalpel dialogs to keep their own private state of key/selections
	signed char _key, _oldKey;
	int _selector, _oldSelector;
	int _temp, _oldTemp;
	int _temp1;
	int _lookHelp;
public:
	static UserInterface *init(SherlockEngine *vm);
	virtual ~UserInterface() {}

	/**
	 * Called for OPEN, CLOSE, and MOVE actions are being done
	 */
	void checkAction(ActionType &action, int objNum, FixedTextActionId fixedTextActionId = kFixedTextAction_Invalid);
public:
	/**
	 * Resets the user interface
	 */
	virtual void reset();

	/**
	 * Draw the user interface onto the screen's back buffers
	 */	
	virtual void drawInterface(int bufferNum = 3) {}

	/**
	 * Main input handler for the user interface
	 */
	virtual void handleInput() {}

	/**
	 * Displays a passed window by gradually scrolling it vertically on-screen
	 */
	virtual void summonWindow(const Surface &bgSurface, bool slideUp = true) {}

	/**
	 * Slide the window stored in the back buffer onto the screen
	 */
	virtual void summonWindow(bool slideUp = true, int height = CONTROLS_Y) {}

	/**
	 * Close a currently open window
	 * @param flag	0 = slide old window down, 1 = slide prior UI back up
	 */
	virtual void banishWindow(bool slideUp = true) {}

	/**
	 * Clears the info line of the screen
	 */
	virtual void clearInfo() {}

	/**
	 * Clear any active text window
	 */
	virtual void clearWindow() {}
};

} // End of namespace Sherlock

#endif