blob: 99cb105740aa94c7e9c79e0620c53ff5ec293bde (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SKY_DISK_H
#define SKY_DISK_H
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/str.h"
#include "sky/rnc_deco.h"
#define MAX_FILES_IN_LIST 60
namespace Common {
class File;
}
namespace Sky {
class Disk {
public:
Disk();
~Disk(void);
uint8 *loadFile(uint16 fileNr);
uint16 *loadScriptFile(uint16 fileNr);
bool fileExists(uint16 fileNr);
uint32 determineGameVersion();
uint32 _lastLoadedFileSize;
void fnMiniLoad(uint16 fileNum);
void fnCacheFast(uint16 *fList);
void fnCacheChip(uint16 *fList);
void fnCacheFiles(void);
void fnFlushBuffers(void);
uint32 *giveLoadedFilesList(void) { return _loadedFilesList; };
void refreshFilesList(uint32 *list);
protected:
uint8 *getFileInfo(uint16 fileNr);
void dumpFile(uint16 fileNr);
uint32 _dinnerTableEntries;
uint8 *_dinnerTableArea;
Common::File *_dataDiskHandle;
RncDecoder _rncDecoder;
uint16 _buildList[MAX_FILES_IN_LIST];
uint32 _loadedFilesList[MAX_FILES_IN_LIST];
};
} // End of namespace Sky
#endif
|